Calhoupe's Madden Scripts

JPK
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Re: Calhoupe's Madden Scripts

Postby JPK » Mon Jan 14, 2019 2:34 pm

BUS36 wrote:Has anyone had where a FG over 55 yards was made but it did not count?


No but I once had the opponent make a field goal where it hit the Inside of the post and fell in. It counted, but the ensuing kickoff was from the 10ish yard line.

Also, that time I returned a missed field goal for a TD, it did count for six points, but they placed the ball out of field goal range for the point-after try. I'm glad I didn't need that point to tie or win.

Re: Calhoupe's Madden Scripts

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JPK
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Re: Calhoupe's Madden Scripts

Postby JPK » Mon Jan 14, 2019 2:38 pm

Also, when I give up a safety and do the safety punt, the camera stays immobile until the ball is fielded by the opposition. If it happens to go out of bounds, I regain possession of the ball.

Interestingly, if I am the one scoring the safety, the safety punt is not screwy in any way.

TeeNice
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Re: Calhoupe's Madden Scripts

Postby TeeNice » Fri Feb 01, 2019 11:21 pm

This script allows us to run option plays and either give the dive or pitch the ball. Can the logic be applied to any regular play-action pass play in madden? So that it becomes an RPO! Can a button be scripted / held to give the handoff or left alone to go thru with a fake?

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rambolz
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Re: Calhoupe's Madden Scripts

Postby rambolz » Tue Feb 05, 2019 10:58 am

Has anyone else ran into the problem that the CPU will punt the ball away in OT when the other team has scored a FG on the opening drive? I just finished a game, and on the first drive of OT I scored a FG. The CPU then had a 4th and 5 on the next drive and decided to punt the ball, thus ending the game.

I had the following scripts enabled:
Spoiler:
  • TD and First Downs on Front of Line - Enabled
  • Expanded Catching - Enabled
  • QB Fumbles - Enabled
  • More Aggressive CPU on 4th Downs - Enabled
  • Remove Sideline Limitation - Enabled
  • Immediate Access to Kicking - Enabled
  • Fewer Shanked Punts - Enabled
  • 10
  • Updated NFL Rules - Enabled
  • Return Missed FGs and Fumble Fix - Enabled
  • Remove Ghost Lines - Enabled
  • Horizontal
  • Vertical
  • Television View for CPU Games - Enabled
  • TD Celebrations - Enabled
  • Peyton
  • Manning
  • 14
  • 2018

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sarcasticface
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Re: Calhoupe's Madden Scripts

Postby sarcasticface » Thu Feb 07, 2019 11:18 am

Can you make it so I can use your Advanced Accelerated clock without the updated NFL rules?
Brees > Brady
Brees = GOAT
91 NFL Records > 60 NFL Records
97.7 Passer Rating > 97.6 Passer Rating
Stats > Rings
520, 74437, 67.3% > 517, 70514, 64.0%

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mike9472
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Re: Calhoupe's Madden Scripts

Postby mike9472 » Tue Feb 12, 2019 6:36 pm

Any chance of getting a script for the AAF league?

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madden07eurocat
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Re: Calhoupe's Madden Scripts

Postby madden07eurocat » Tue Feb 12, 2019 9:38 pm

sarcasticface wrote:Can you make it so I can use your Advanced Accelerated clock without the updated NFL rules?

Why couldn't you just disable the updated nfl rules and keep the acc clock where you want it?
Don't sweat the petty things, and yet don't pet the sweaty things! ;)

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sarcasticface
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Re: Calhoupe's Madden Scripts

Postby sarcasticface » Wed Feb 13, 2019 4:43 pm

madden07eurocat wrote:
sarcasticface wrote:Can you make it so I can use your Advanced Accelerated clock without the updated NFL rules?

Why couldn't you just disable the updated nfl rules and keep the acc clock where you want it?

I tried; it didn't work.
Brees > Brady
Brees = GOAT
91 NFL Records > 60 NFL Records
97.7 Passer Rating > 97.6 Passer Rating
Stats > Rings
520, 74437, 67.3% > 517, 70514, 64.0%

mpantani
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Re: Calhoupe's Madden Scripts

Postby mpantani » Fri Feb 22, 2019 4:56 am

When i watch Cpu vs Cpu games using Calhoupe's Madden Scripts the game always crashes

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BUS36
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Re: Calhoupe's Madden Scripts

Postby BUS36 » Fri Feb 22, 2019 10:26 am

Try this ... keep the updated rules and the acc. clock. Now take of fewer KO returns. That should put every KO in the endzone a touchback. Also move the Kickoff length to 99 in the AI in game.
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