Madden Amp BETA Release Thread

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cyclone2426
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Re: Madden Amp BETA Release Thread

Postby cyclone2426 » Wed Apr 11, 2018 7:12 pm

jose21crisis wrote:So, I extract the DB_Templates file 11 and I load that on MaddenAMP? Maybe do some editing on the .dat file by turning it into a .db file for now?


Extracting that file would give you a db file, no need to do any converting. DATs are just "catalog" files with files inside them. DB_Templates has .db files, UNIFORMS.dat has mmap files, etc.

Re: Madden Amp BETA Release Thread

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jose21crisis
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Re: Madden Amp BETA Release Thread

Postby jose21crisis » Wed Apr 11, 2018 7:51 pm

cyclone2426 wrote:
jose21crisis wrote:So, I extract the DB_Templates file 11 and I load that on MaddenAMP? Maybe do some editing on the .dat file by turning it into a .db file for now?


Extracting that file would give you a db file, no need to do any converting. DATs are just "catalog" files with files inside them. DB_Templates has .db files, UNIFORMS.dat has mmap files, etc.


I actually used the Madden NFL 08 Decompression Utility. When decompresses .dat files instead of .db files. So what I did is grab file 11.dat, rename it 11.db and it works.

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cyclone2426
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Re: Madden Amp BETA Release Thread

Postby cyclone2426 » Wed Apr 11, 2018 10:01 pm

jose21crisis wrote:
cyclone2426 wrote:
jose21crisis wrote:So, I extract the DB_Templates file 11 and I load that on MaddenAMP? Maybe do some editing on the .dat file by turning it into a .db file for now?


Extracting that file would give you a db file, no need to do any converting. DATs are just "catalog" files with files inside them. DB_Templates has .db files, UNIFORMS.dat has mmap files, etc.


I actually used the Madden NFL 08 Decompression Utility. When decompresses .dat files instead of .db files. So what I did is grab file 11.dat, rename it 11.db and it works.


Yeah the decompressing tool tends to label it .dat or whatever, regardless of what it really is. But that goes to my initial point, the main/original dat is essentially a catalog of smaller files within it, and then the Decompressing tool (or DFR as well) extracts them out into the individual files, in this case db files. I guess my whole point was, you couldn't rename the whole DB_TEMPLATES.dat to DB_TEMPLATES.db and it be readable as such, you would have to extract the individual files which is what you did. I think I read your second question wrong, thinking you were referring to the whole file instead of the individual, extracted file, so that's on me.

tbb429
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Re: Madden Amp BETA Release Thread

Postby tbb429 » Thu Apr 12, 2018 9:42 pm

hey stingray, amp is giving a mscorlib error, here is the file i was working with

https://www.dropbox.com/s/j7gvrj1p5grqz ... a.fra?dl=0

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StingRay68
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Re: Madden Amp BETA Release Thread

Postby StingRay68 » Fri Apr 13, 2018 8:31 am

tbb429 wrote:hey stingray, amp is giving a mscorlib error, here is the file i was working with


This is something I havent seen before, I started looking into it this morning and got errors immediately when trying to open the player editor.
I figured it was something you did with NZA or dbeditor, and it is.
Untitled.jpg


You deleted records and then never removed them from the file. Either from not saving with NZA, or something custom with dbeditor (I dont use dbeditor, so I can't comment on possible problems.
You have 301 deleted records that are still present in the PLAY table, so it errors when trying to load certain indexes that have been deleted or marked for deletion.

Load your file in Amp, open coach editor, pick a coach and make a change to last name or something and then change it back and save the file, that will get rid of your deleted entries. See if that helps.
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tbb429
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Re: Madden Amp BETA Release Thread

Postby tbb429 » Fri Apr 13, 2018 9:05 am

thanks, you're a godsend, worked perfectly

bwburke94
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Re: Madden Amp BETA Release Thread

Postby bwburke94 » Mon Apr 30, 2018 7:31 pm

Errors when trying to run the draft.

If attempting to repair the draft class:

Code: Select all

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: 'maxValue' must be greater than zero.
Parameter name: maxValue
   at System.Random.Next(Int32 maxValue)
   at MaddenEditor.Core.DraftModel.RepairRookies()
   at MaddenEditor.Core.DraftModel.InitializeDraft(Int32 htid, DraftConfigForm draftConfigForm, String customclass)
   at MaddenEditor.Forms.DraftConfigForm.bg1()
   at MaddenEditor.Forms.DraftConfigForm.startButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MaddenEditor
    Assembly Version: 4.2.1.0
    Win32 Version: 4.2.1.0
    CodeBase: file:///C:/Users/Brendan/Desktop/MaddenAmp%204.2%20Beta%201/MaddenEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
LumenWorks.Framework.IO
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Brendan/Desktop/MaddenAmp%204.2%20Beta%201/LumenWorks.Framework.IO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


If not attempting to repair the draft class:

Code: Select all

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at MaddenEditor.Core.DepthChartRepairer.SortDepthChart(Int32 TeamToSort, Boolean withProgression, Dictionary`2 rookies)
   at MaddenEditor.Core.DepthChartRepairer.ReorderDepthCharts(Boolean withProgression, List`1 toSkip)
   at MaddenEditor.Core.DepthChartRepairer.ReorderDepthCharts(Boolean withProgression)
   at MaddenEditor.Core.DraftModel.InitializeDraft(Int32 htid, DraftConfigForm draftConfigForm, String customclass)
   at MaddenEditor.Forms.DraftConfigForm.bg1()
   at MaddenEditor.Forms.DraftConfigForm.startButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MaddenEditor
    Assembly Version: 4.2.1.0
    Win32 Version: 4.2.1.0
    CodeBase: file:///C:/Users/Brendan/Desktop/MaddenAmp%204.2%20Beta%201/MaddenEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
LumenWorks.Framework.IO
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Brendan/Desktop/MaddenAmp%204.2%20Beta%201/LumenWorks.Framework.IO.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


These happen on all AMP 4.0 and later releases. I'll attach the .fra file just in case - my team roster is relatively empty, and I know a zero-player roster used to cause a crash.

I have .NET framework 4.7 installed (I think) so it's probably not that.
You do not have the required permissions to view the files attached to this post.

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StingRay68
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Re: Madden Amp BETA Release Thread

Postby StingRay68 » Tue May 01, 2018 7:41 am

Looks like you removed all players from your roster for Falcons.
[edit - just re-read what you wrote, and having an empty roster is not going to work with amp]
Since the draft code considers the depth chart to determine needs, that is the reason for the errors. If you want to remove all players for a particular position before the draft, you'll have to use the game's draft.

tbb429
Pro Bowl
Posts: 72
Joined: Wed May 04, 2016 5:11 pm

Re: Madden Amp BETA Release Thread

Postby tbb429 » Thu May 03, 2018 10:09 pm

hey stingray, would it be possible to add the ability to set or change players skin tones? there is the option to do that in the mre madden roster editor, just wondering if it could be added to amp

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RevanFan
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Re: Madden Amp BETA Release Thread

Postby RevanFan » Thu May 03, 2018 10:38 pm

tbb429 wrote:hey stingray, would it be possible to add the ability to set or change players skin tones? there is the option to do that in the mre madden roster editor, just wondering if it could be added to amp

Skin tone is controlled by face ID. You need to change the face ID to change the skin tone. That can be done in any roster editor if you know the value you want. The list of face IDs can be found here, from the Files page.

http://www.mediafire.com/?kn4ufgaxpsqsd
My Historic Cowboys Teams - http://footballidiot.com/forum/viewtopic.php?f=12&t=240
My Cowboys Journal - http://footballidiot.com/forum/viewtopic.php?f=2&t=3610
I'm a die hard Cowboys fan and a New Yorker born and raised.


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