Alliance of American Football version1

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BUS36
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Re: Alliance of American Football version1

Postby BUS36 » Tue Dec 04, 2018 11:24 pm

Revanfan...

I would like this topic shut down to allow sascasticface to create the AAF19 Mod..

Please have this topic automatically go tohttp://www.footballidiot.com/forum/vi ... 83#p123683

Thanks

BUS36
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Re: Alliance of American Football version1

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sarcasticface
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Re: Alliance of American Football version1

Postby sarcasticface » Tue Dec 04, 2018 11:51 pm

Thanks for the shoutout! Actually later this week (or next) I'm going to create a thread in the "Mods in Progress" forum.

bluegriffon
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Re: Alliance of American Football version1

Postby bluegriffon » Tue Feb 12, 2019 8:03 pm

Ok, so I dl'd this mod and tweaked the default helmets to the actual ones that were posted (Birmingham being the only team without any logos or numbering on the sides of their helmets) and I am now working on editing the generic roster with the actual rosters from AAF.com. This is where i am having issues. I used Rogerjinx 2018 v.16 roster to pull the former NFL players to place them on their respective AAF teams (both are separate csv files). So starting with the Apollos (team ID 0) everything was going good until i started working the the defense. when I placed Earl Okine (LDE) on the AAF csv table and try to import it using Madden Editor 08 V2, i get out of array errors.

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Is there anyway to overcome this or a way i can import using MaddenAmp?

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BUS36
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Re: Alliance of American Football version1

Postby BUS36 » Tue Feb 12, 2019 10:36 pm

Try using Nza's Editor 1.3, I have never had a problem with it..
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Austinmario13
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Re: Alliance of American Football version1

Postby Austinmario13 » Wed Feb 13, 2019 1:58 am

I might be looking too far ahead, but I'm pretty sure that calhoupe can easily create a cheat engine for AAF. CPU goes for two and skip kickoff.

bluegriffon
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Re: Alliance of American Football version1

Postby bluegriffon » Wed Feb 13, 2019 7:53 am

BUS36 wrote:Try using Nza's Editor 1.3, I have never had a problem with it..

I tried using that too and i am still getting the same error.

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BUS36
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Re: Alliance of American Football version1

Postby BUS36 » Wed Feb 13, 2019 9:56 am

AAF was set up on the Original Madden 08 files, otherwise you will not have a MidField logo. Also make sure that you create players in game or in the CSV form. You could also ask RevanFan and check the Basic Trouble shooting Guide in the Announcement section.
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achernar
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Re: Alliance of American Football version1

Postby achernar » Thu Feb 14, 2019 7:38 am

Awesome BUS36... great work

mike9472
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Re: Alliance of American Football version1

Postby mike9472 » Wed Feb 20, 2019 3:41 pm

Awesome job, but the league is already having financial problems 2 weeks in. Unfortunately they probably won't finish out the season. I guess that means that Calhoupe won't bother making a script for it either. I'd make one myself but I can't figure out cheat engine, can't find any tutorials that pertain to Madden 08.

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BUS36
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Re: Alliance of American Football version1

Postby BUS36 » Wed Feb 20, 2019 9:32 pm

ok.. I have found out that the SO-CALLED BAILOUT was not that. The Hurricanes owner placed $250 million to get a chance of an expansion or relocated team for 2019. I want you to think, would anyone give up $250 million dollars and become the Chairman for a entity that is having money problems. The League said that the first week checks were held up due to the payroll company getting everything going. 3 days later the players got their checks.
People have to really think how the league came out saying that they were financially stable for 5 years, then can not make payroll. Having a TV contract with CBSN, TNT, NFL network and plus the their app being #1 in downloads.The team that is having some attendance issues is Memphis, with a 0-2 start it doesn't help. But one team cannot bring down the entire league.
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