Re: 2016-2017 ROGERJINX ROSTER
Posted: Fri Jan 06, 2017 1:50 pm
Way to go jinx
Your Home for Madden PC!
http://www.footballidiot.com/forum/
http://www.footballidiot.com/forum/viewtopic.php?f=12&t=18316
1312qohelet wrote:rogerjinx wrote:New roster version uploaded on first post..
*Week 16 EA player ratings
*Auto-reordered Depth Chart (Sorry, I really dont have enough time to do it for this release)
*Use version 7.1 if you installed mee's new field arts, otherwise use version 7.0
Hello rogerjinx. Thanks for posting your amazing roster file...fanatstic work.
I have all of mee's fieldarts installed and I opened your 7.1 Roster, but the Ravens field is still not mee's field.
br_000.jpg
I opened your 5.0 Roster in DB EDITOR and compared the "STAD" table with your 7.1 Roster.
The only difference is the "SFTY" value for your 5.0 Roster is 6 - mee's Ravens Field is correct with this.
"SFTY" in your 7.1 Roster is 0 - mee's field does not appear.
I changed the "SFTY" in yor 7.1 Roster to 6 and mee's Ravens Field appears correct.
br_001.jpg
The "SFTY" is the only change that I made. I did not edit anything else.
I hope this helps. I apologize for the headache
rogerjinx wrote:1312qohelet wrote:rogerjinx wrote:New roster version uploaded on first post..
*Week 16 EA player ratings
*Auto-reordered Depth Chart (Sorry, I really dont have enough time to do it for this release)
*Use version 7.1 if you installed mee's new field arts, otherwise use version 7.0
Hello rogerjinx. Thanks for posting your amazing roster file...fanatstic work.
I have all of mee's fieldarts installed and I opened your 7.1 Roster, but the Ravens field is still not mee's field.
br_000.jpg
I opened your 5.0 Roster in DB EDITOR and compared the "STAD" table with your 7.1 Roster.
The only difference is the "SFTY" value for your 5.0 Roster is 6 - mee's Ravens Field is correct with this.
"SFTY" in your 7.1 Roster is 0 - mee's field does not appear.
I changed the "SFTY" in yor 7.1 Roster to 6 and mee's Ravens Field appears correct.
br_001.jpg
The "SFTY" is the only change that I made. I did not edit anything else.
I hope this helps. I apologize for the headache
Wow. Thanks. Nice catch. I have updated v7.1 in the first post.
zjebby wrote:rogerjinx wrote:zjebby wrote:for some weird reason i found out that everytime i create a WR superstar the game crashes while in training camp. I tried all the other positions and none make the game crash, any answers? ty
Will look into it. Probably those rookies in SROK table which is not active that makes that kind of bug.
Thanks, I will be waiting for a response cuz I really don't wanna play as a QB xdd
rogerjinx wrote:zjebby wrote:rogerjinx wrote:
Will look into it. Probably those rookies in SROK table which is not active that makes that kind of bug.
Thanks, I will be waiting for a response cuz I really don't wanna play as a QB xdd
Okay.. I updated the SROK in streameddata and did some tests. It is still crashing with created WR superstars. When I took out the DB_Templates, it is okay. Something with the WR data in DB_Templates were altered that makes the game crash.
RevanFan wrote:rogerjinx wrote:zjebby wrote:
Thanks, I will be waiting for a response cuz I really don't wanna play as a QB xdd
Okay.. I updated the SROK in streameddata and did some tests. It is still crashing with created WR superstars. When I took out the DB_Templates, it is okay. Something with the WR data in DB_Templates were altered that makes the game crash.
Did you make any changes to how the rating system works for wide receivers?
elcocinero wrote:I just simulated a season in Franchise mode. I noticed that when i got to Free agency after year 1, pretty much 90% of the QB's hit Free Agency. Other position groups too. Any idea why that is?
elcocinero wrote:I just simulated a season in Franchise mode. I noticed that when i got to Free agency after year 1, pretty much 90% of the QB's hit Free Agency. Other position groups too. Any idea why that is?
I had the opposite problem in franchise mode. What happened with me is that after the first year there were zero players on the entire free agency roster. So if you needed an extra player due to injury, you were shit out of luck depending on what trades were allowed CPU to User (in my case it was a kicker).