cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Sliders and settings
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cdcool
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Joined: Wed Apr 10, 2013 3:02 pm
Location: Chicago/New York City

cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Postby cdcool » Sun Nov 04, 2018 9:46 am

UPDATED 17 March 2019

cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders and CPU vs CPU Guide

I only play on the PC!, these should work for the Console also if you play the way I do and follow the directions below on deleting your Profile.

I've watched over 8 weeks of CPU vs CPU games in slow Supersim where I control all 32 teams.

These sliders work for the way I play, Watching every game with 15-minute quarters using Slow Supersim End Game. NOT PLAYING or calling plays

You are the GM making GM decisions for all 32 teams and watching the results. Not mixing simmed games with played games.

The NFL DRAFT is where you make an impact and follow your draft picks if you choose to do so for all 32 Teams.

I'm happy with the results, I've tried multiple settings and these work as good as I can get in Madden 19 PC.

If you decide to try them, use every setting I have posted or you will not get the same results.

Check em out and let me how they are working for you :-)


Please ensure to delete your Madden Profile before each game on the Console and watch at least 3 full games before commenting.

"TG The Punisher" and "thenamesfuller" recommend the below for Console players.
This is not needed if you are on the PC
1. Load Madden 19
2. Delete profile in the Share and Manage Files sub menu
3. Enter CFM and play only ONE match
4. Quit out of Franchise after match has saved (your Profile will auto save)
5. Leave game and go back to XBOX/PS4 dashboard
5. Make sure you quit out completely.
6. Repeat step 1 and so on.

***Not doing so is causing high scoring games where your sliders seemingly aren't effective. Pass completions are inflated, pass coverage seems to be less effective and QB's tend to throw longer passes more effectively. I'm not 100% certain it also affects the running game but in either case, matches aren't playing out as they should.

Thanks for the support!



SLIDER GAME RESULTS
All Drops are not drops, watching games receivers not catching balls look realistic.
Pass completion percentages are good: 60's-70's
Passing Yards are good: 200's - 300's (400 are rare)
Running game is good: 100+ yards will happen
Yards per Carry are good: 4.5 and higher
Receiving is good: Drops are reasonable
TLF's are good: just had a game with 9
Sacks are good: Just had a game with 3 seen as many as 8 (Second patch increased sacks)
Interceptions are good: 0-4
Pass Deflections are reasonable and varied
Special Teams and Kicking Game are good now, getting Touchbacks on Kickoffs and long Field Goals.
Injuries are just right
Penalties are good now


LEAGUE SETTINGS

Commissioner Settings

OFFLINE CFM

Skill Level: ALL PRO
ALL ASSISTS are OFF
GAME SPEED: FAST
GAME STYLE: SIMULATION
LEAGUE TYPE: OWNERS ONLY
INSTANT STARTER: OFF
TRADE DEADLINE: ON
TRADE TYPE: ENABLE ALL
COACH FIRING: ON
SALARY CAP: ON
RELOCATION SETTINGS: NORMAL
INJURY: ON
PRE EXISTING INJURY: OFF You will not get injuries if turned on
PRACTICE SQUAD STEALING: ON
PLAYER PROGRESSION FREQUENCY: WEEKLY


User Team Help

All settings except LEAGUE ADVANCEMENT are a personal choice:
Auto or Manual as the Owner of [B]each
Team[/B]
Weekly Training
Trades and Free Agency
Offseason Free Agent Bidding
jury Mangement
Preseason Cut Days
Contract Negotiations
Scout College Players
LEAGUE ADVANCEMENT: MANUAL so the league does not automatically advance to the next week automatically after watching a CPU vs CPU game. This has to be done for every team


Team Settings

Tutorial Pop-Ups: OFF
Auto Progress Players: ON
Fill Roster: ON


SLIDER SETTINGS


Clock Management
Quarter Length: 15 minutes
Accelerated Clock: ON
Minimum Play Clock Time: 15 seconds

The numbers in BOLD are the current settings. The numbers in ( ) are the old settings.

Injuries: 20
Fatigue: 50
Min Player Speed Threshold 0
QB Accuracy: 85
Pass Blocking: 65 more realistic total yard stats
WR Catching: 35 Patch 1.21 Reduces high scores, completion percentages, and offensive yards
Run Block: 62 Patch 1.21 (Run and Tackling issues Fixed)
FUM: 40
Pass Defense Reaction Time: 100
INT: 15
Pass Coverage: 100
TAK: 65 Patch 1.21 (Run and Tackling issues fixed)

Special Teams
FG Power: 54 - its possible for the CPU to make a 50+yard Field Goal
FG Accuracy: 50
Punt Power: 42 -1 (Based on season stats)
Punt Accuracy: 85
Kickoff Power: 59 -1 (Based on season stats)

Penalties
Offside: 99
False Start: 48 - 51 starts decreasing overall penalties.
Holding: 60
Defensive Holding: 99
Face Mask: 50
Defensive Pass Interference: 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 50
Intentional Grounding: ON
Roughing the Passer: 99
Roughing the Kicker: ON
Running into the Kicker: ON

Auto Subs
All 80 in, 60 out except
RB (95 in, 93 out)
WR (85 in, 83 out)
DT (95 in, 93 out)
DE (95 in, 93 out)

Recommended
TDawg's Madden 19 XP Sliders


CPU vs CPU with Slow Supersim: have control of all teams in Owner mode in a Franchise

Controlling all 32 teams
In Franchise Hub just hit R3, pressing down the right stick which will bring up Madden Messenger
Then hit RB to select Create Character
Then Select Team
Then select Style
then Owner
R3 to switch characters or add a new one (Do this for all 32 teams)
R3 means pressing down the right stick

Watching Games
Go into Supersim by pushing in the left stick, using the B button or going to the pause menu and selecting "Super Sim" after the game starts.
X select Speed Slow
Jump Forward select "End of Game"

cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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cdcool
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Posts: 744
Joined: Wed Apr 10, 2013 3:02 pm
Location: Chicago/New York City

Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Postby cdcool » Sun Dec 23, 2018 8:32 pm

This has been bugging me for a while.

Passing yards and percentages needed to be reduced for 15 minutes quarters.

Changing Pass Blocking from 83 to 65! OP is updated
Several reasons after observing a week worth of games testing multiple settings.

65 lowered total offense and pass percentages over a longer period of time during a 15-minute game, resulting in more reasonable passing yards and completion percentages at the end of games. It also increased rushing attempts and lowered scoring.

This will help with end of season stats.

Two-minute warning drills were also causing inflated passing yards. There are now lower passing stats and scoring going into halftime, the end of games stats are more realistic now.

Every QB are not consistently throwing a 60% game every week, the end of season average is 60%.

All other aspects of the slider settings have not been affected including the rushing game which is still very good. Punting has increased a bit but not significant.

I am not having to watch as many games over now based on overstated stats for 15 minute quarters.


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