Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Sliders and settings
armyofone
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Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Postby armyofone » Mon Aug 27, 2018 4:38 pm

I received the author's permission on Operation Sports, to post his excellent sliders. I know we have some CPU vs CPU guys on here that can benefit from these sliders and advice. All below is from Cycloniac....enjoy and post feedback.

If you know TrueSim, then you know what the goal is: realistic, statistically-tested gameplay.

This is the base set and should be CFM ready. Any changes from here on will be minimal.

I suggest using iMac2307's PS4 trait-edited roster. Here's his thread:
https://forums.operationsports.com/f...r-sliders.html

Front End

Game Options
Even Teams: Off
Skill Level: All-Pro
Game Style: Simulation
Quarter Length: 15 Minutes
Play Clock: On
Accel. Clock: On
Min. Play Clock Time: 13 Seconds
Game Speed: Normal
Auto Flip: On
Ball Carrier Special Move: Auto
Auto Strafe: On
Ball Hawk: On
Heat Seeker Assist: On
Switch Assist: On
Coach Mode: On
Injuries: 40 (51 when simming weeks)
Fatigue: 50
Player Speed Parity Scale: 50

Penalties
Offside: 50
False Start: 50
Offensive Holding: 50
Defensive Holding: 50
Facemask: 50
Illegal Block: 50
Roughing the Passer: 50
Defensive Pass Interference: 50
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: Off
Roughing the Kicker: On
Running Into the Kicker: On

Sliders
Same values for Player and CPU

QB Accuracy: 50
Pass Blocking: 45
WR Catching: 60
Run Blocking: 85
Fumbles: 35
Reaction Time: 45
Interceptions: 25
Pass Coverage: 45
Tackling: 25
FG Power: 65
FG Accuracy: 40
Punt Power: 45
Punt Accuracy: 55
Kickoff Power: 55

Visual Feedback (Optional)
Personal preference here, but
On-Field Visual Feedback: Off
Drive Goals & XP Feedback: Off
Franchise Ticker: Scores Only
Franchise Gameplan Boost Notification: On
Coaching Tips: Off
Player Names: Off

Auto Subs:

Out/In
All 60/80 except:
RB 93/95
WR 20/25
TE/FB 83/93
DT: 83/93
DE: 83/93

Within CFM
Game speed: Normal
Quarter Length: 15 Minutes
Accel Clock: On
Min Play Clock Time: 13 Seconds

Load sliders into CFM, then change the following:

Penalties:
Offside: 55
False Start: 60
Offensive Holding: 60
Defensive Holding: 60
Facemask: 55
Defensive Pass Interference: 60
Illegal Block: 60
Roughing Passer: 51

Auto Subs (same as front end, but don't forget to change them! I change them for every team in my CFM):
All 80 in, 60 out except
RB (95 in, 93 out)
WR (25 in, 20 out)
TE/FB (93 in, 83 out)
DT (93 in, 83 out)
DE (93 in, 83 out)


Player Progression Freq: Every 4 weeks

XP Settings: (BleedGreen-AJ Hybrid)
QB: 100
RB: 130
TE: 150
FB: 100
WR: 95
T: 275
G: 259
C: 200
DE: 100
DT: 100
OLB: 113
MLB: 114
CB: 105
FS: 100
SS: 100
K: 248
P: 210

Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

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KeepinItTeal
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Re: Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Postby KeepinItTeal » Thu Aug 30, 2018 12:33 pm

Thanks man!

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cdcool
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Re: Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Postby cdcool » Sun Sep 09, 2018 5:20 pm

armyofone wrote:I received the author's permission on Operation Sports, to post his excellent sliders. I know we have some CPU vs CPU guys on here that can benefit from these sliders and advice. All below is from Cycloniac....enjoy and post feedback.

If you know TrueSim, then you know what the goal is: realistic, statistically-tested gameplay.

This is the base set and should be CFM ready. Any changes from here on will be minimal.

I suggest using iMac2307's PS4 trait-edited roster. Here's his thread:
https://forums.operationsports.com/f...r-sliders.html

Front End

Game Options
Even Teams: Off
Skill Level: All-Pro
Game Style: Simulation
Quarter Length: 15 Minutes
Play Clock: On
Accel. Clock: On
Min. Play Clock Time: 13 Seconds
Game Speed: Normal
Auto Flip: On
Ball Carrier Special Move: Auto
Auto Strafe: On
Ball Hawk: On
Heat Seeker Assist: On
Switch Assist: On
Coach Mode: On
Injuries: 40 (51 when simming weeks)
Fatigue: 50
Player Speed Parity Scale: 50

Penalties
Offside: 50
False Start: 50
Offensive Holding: 50
Defensive Holding: 50
Facemask: 50
Illegal Block: 50
Roughing the Passer: 50
Defensive Pass Interference: 50
Offensive Pass Interference: On
Kick Catch Interference: On
Intentional Grounding: Off
Roughing the Kicker: On
Running Into the Kicker: On

Sliders
Same values for Player and CPU

QB Accuracy: 50
Pass Blocking: 45
WR Catching: 60
Run Blocking: 85
Fumbles: 35
Reaction Time: 45
Interceptions: 25
Pass Coverage: 45
Tackling: 25
FG Power: 65
FG Accuracy: 40
Punt Power: 45
Punt Accuracy: 55
Kickoff Power: 55

Visual Feedback (Optional)
Personal preference here, but
On-Field Visual Feedback: Off
Drive Goals & XP Feedback: Off
Franchise Ticker: Scores Only
Franchise Gameplan Boost Notification: On
Coaching Tips: Off
Player Names: Off

Auto Subs:

Out/In
All 60/80 except:
RB 93/95
WR 20/25
TE/FB 83/93
DT: 83/93
DE: 83/93

Within CFM
Game speed: Normal
Quarter Length: 15 Minutes
Accel Clock: On
Min Play Clock Time: 13 Seconds

Load sliders into CFM, then change the following:

Penalties:
Offside: 55
False Start: 60
Offensive Holding: 60
Defensive Holding: 60
Facemask: 55
Defensive Pass Interference: 60
Illegal Block: 60
Roughing Passer: 51

Auto Subs (same as front end, but don't forget to change them! I change them for every team in my CFM):
All 80 in, 60 out except
RB (95 in, 93 out)
WR (25 in, 20 out)
TE/FB (93 in, 83 out)
DT (93 in, 83 out)
DE (93 in, 83 out)


Player Progression Freq: Every 4 weeks

XP Settings: (BleedGreen-AJ Hybrid)
QB: 100
RB: 130
TE: 150
FB: 100
WR: 95
T: 275
G: 259
C: 200
DE: 100
DT: 100
OLB: 113
MLB: 114
CB: 105
FS: 100
SS: 100
K: 248
P: 210


Any issues with the number of Pass deflections on Defense?

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cdcool
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Location: Chicago/New York City

Re: Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Postby cdcool » Sun Sep 09, 2018 5:24 pm

Min Play Clock Time: 13 Seconds, interesting 15 is tight

armyofone
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Posts: 42
Joined: Thu Sep 08, 2011 7:31 pm

Re: Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Postby armyofone » Mon Sep 10, 2018 3:56 pm

I actually use a modified (still testing) version of these sliders, but they are a good starting point. I think, going off memory, that deflections may be a tad high, but I'll get you some data....just give me time.

I run accel clock runoff at 13 seconds, averaging 65 plays a game per team. There is 1 or 2 delay of game penalties per game as well.

On the above sliders, everything looks good except passing yards...still too high...working on it.

armyofone
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Posts: 42
Joined: Thu Sep 08, 2011 7:31 pm

Re: Cycloniac's TrueSim Madden 19 CFM Sliders (CPUvCPU/Coach Mode)

Postby armyofone » Thu Sep 13, 2018 10:24 am

cdcool

Here is what my modified ones are currently producing for deflections

thru 16 games (1 season) and both team combined) - averages out to 7.5 per game per team, NFL averaged 5.3 in 2017.


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