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Re: Madden AMP

Posted: Thu Oct 04, 2018 7:59 pm
by dmanzano
ricetard wrote:Thanks for this tool StingRay68, I have a question though, does changing traits with global editor work? I've not had any success with it.

This is exactly what I was about to ask in this thread.
I'm trying to remove some traits (Big hitter, high motor) from all players but not having any success with it. When I edit the traits with options (e.g. Cover ball ALL/BIG) it sticks, but hte on/off traits aren't changing through the global editor

Re: Madden AMP

Posted: Thu Oct 04, 2018 10:31 pm
by StingRay68
ricetard wrote:Thanks for this tool StingRay68, I have a question though, does changing traits with global editor work? I've not had any success with it.

Not a good example of how to report a problem. Gives me nothing to go on other than you saying it doesn't work.

dmanzano wrote:I'm trying to remove some traits (Big hitter, high motor) from all players but not having any success with it. When I edit the traits with options (e.g. Cover ball ALL/BIG) it sticks, but hte on/off traits aren't changing through the global editor

This is better for reporting a problem. At least I have something specific I can check on my end and not have to ask/wait for specifics.

I introduced a typo in the code when I added the traits that weren't simply on/off, will be fixed in next release.

Re: Madden AMP

Posted: Fri Oct 05, 2018 6:03 pm
by madden07eurocat
In trying to migrate my current franchise over to M19 I find I can move the proper players over with Amp. It is a very slow process moving one player at a time, but it can be done.
The one thing that I can't figure out is the create a player functionality. I need to be able to create the players that are not already in M19. When I create a player, Amp wants to set the OVR at 99 or 12. Is that correct, or is this an error of some kind? Is there a way to use an existing player as a template for, say a FS or a WR that I would need to create in Amp?
Spoiler:
MA create player Capture.PNG
MA create player Capture.PNG (91.49 KiB) Viewed 1987 times

Please make use of spoiler tags when posting large images

Edit: I just noticed that Amp must only be able to open the main official roster file? If I try to open a saved franchise file, I get a "Not a Madden Database" error. I was going to try to use the undrafted rookies that occur after the draft is over to choose as templates for my players from my franchise that are not in M19. Much the same that we do in filling out a 90-man roster for M08. Am I doing something wrong or is this not a feature of Madden Amp, to read these franchise files?

Re: Madden AMP

Posted: Fri Oct 05, 2018 8:09 pm
by tbb429
amp can't open franchise files, i believe stingray says they're encrypted and compressed

Re: Madden AMP

Posted: Fri Oct 05, 2018 8:46 pm
by madden07eurocat
tbb429 wrote:amp can't open franchise files, i believe stingray says they're encrypted and compressed

Well....that throws a monkey wrench in the works! I'll have to think of a work around.

Re: Madden AMP

Posted: Mon Oct 08, 2018 1:55 pm
by StingRay68
Updated code to v4.34 in first post.

v4.34 Changelog
---------------

File IO
-------
As requested, Saving changes to a Madden 19 roster will now save a usable Madden 19 roster file instead of having to completely exit the program.

Player Editor
-------------
Fixed bug with displaying v2019 archetype overalls.
The Break Tackle rating was not not being processed in the Big Endian databases (teamdb files).
Added Team Captains for v2019.

Global Editing
--------------
Fixed a bug that was not changing traits that were only on/off options.
Now defaults to, and allows for, the selection of no changes to attributes.
Previously was forcing to select an attribute for change in order to apply.

Depth Chart Editor
------------------
Removed for v2019.

Import/Export CSV
-----------------
Added option to include descriptions for fieldnames when exporting a given table.
Not all tables have descriptions added yet. Work in progress.

Added Limited support for Madden 2019 Draft Classes.
Allows for loading a draft class and exporting to CSV. This is work in progress, not everything
extracted is guaranteed to be accurate.

NOTE : Not all fields are included, there are several that are unknown at this point.
More will be added as they are figured out.
Importing will be added as time allows and as missing fields are determined.

Re: Madden AMP

Posted: Thu Oct 11, 2018 2:22 am
by prevas
Is it possible to do global edits to traits with AMP ? Let's say turning high motor trait off for every player on the roster ?

Re: Madden AMP

Posted: Thu Oct 11, 2018 10:43 am
by aef027
Can you move team draft picks with Madden Amp prior to starting franchise?

Re: Madden AMP

Posted: Fri Oct 12, 2018 1:37 am
by Zilla_zb
I know Im doing something wrong. Im new and I get this error.

System.DllNotFoundException: Unable to load DLL 'tdbaccess.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at MaddenEditor.Db.TDB.TDBOpen(String FileName)
at MaddenEditor.Core.EditorModel..ctor(String filename, MainForm form, Boolean be)

Re: Madden AMP

Posted: Fri Oct 12, 2018 7:21 am
by StingRay68
Zilla_zb wrote:I know Im doing something wrong. Im new and I get this error.
System.DllNotFoundException: Unable to load DLL 'tdbaccess.dll': The specified module could not be found.

Did you move the executable to a different dir (directory)? You need tdbaccess.dll in the same dir
If you do not have this file, you need to download the release again from the first post of this thread.
Always keep everything from the zip file in the same dir