M20 Playbook Editor

User avatar
MikeWest502
MVP
Posts: 604
Joined: Mon Aug 12, 2019 5:36 pm

Re: M20 Playbook Editor

Postby MikeWest502 » Thu Nov 07, 2019 10:37 pm

This is looks very promising! I'm giving this a shot this weekend. Can I make/edit a route to be an option route? And can I edit option blocking schemes? Are Madden 19 playbooks compatible?

Re: M20 Playbook Editor

Sponsor

Sponsor
 

User avatar
morphy
Rookie
Posts: 11
Joined: Tue Aug 13, 2019 11:14 pm

Re: M20 Playbook Editor

Postby morphy » Fri Nov 08, 2019 9:27 pm

MikeWest502 wrote:This is looks very promising! I'm giving this a shot this weekend. Can I make/edit a route to be an option route? And can I edit option blocking schemes? Are Madden 19 playbooks compatible?

Yes, you can swap out routes or make a custom PSAL. Options are a bit complicated; use code 36 for option val1 is the default route, val2 is option 1 and val3 is option 2. The next step in the PSAL needs to be code 37, which is "option route extra info" and tells the receiver what route to run against different coverage. Refer to the playdesigner.db in Madden Legacy files from Frosty to get the values. Here are the updated vals (codes) for the option routes. Use these values in val1, val2 and/or val3 to create the tree.

code == 0 Curl left
code == 1 Curl right
code == 2 Post right
code == 3 Corner left
code == 5 Slant right
code == 6 Fade/Streak left
code == 7 Slant left
code == 8 Fade/Streak right
code == 9 In/Out right
code == 10 In/Out left
code == 11 Fade left
code == 12 Hitch left
code == 13 Hitch right
code == 15 180 Partial
code == 16 180 Partial
code == 17 Drag right
code == 18 Drag left
code == 19 Hitch right
code == 20 Hitch left

Option blocking is editable, you can swap out the blocking PSAL for each player. Or if you're referring to delay route, yes delay block is code 14 where val1 tells the player how long to block before starting his route.

Not sure if 19 playbooks are compatible, I know some things have changed so maybe not. The editor only works with custom playbooks. You can also save out Playart by right-clicking the Playart image in the editor, then use BFGE to import the Playart.

Good luck!

User avatar
MikeWest502
MVP
Posts: 604
Joined: Mon Aug 12, 2019 5:36 pm

Re: M20 Playbook Editor

Postby MikeWest502 » Tue Nov 12, 2019 10:20 pm

morphy wrote:
MikeWest502 wrote:This is looks very promising! I'm giving this a shot this weekend. Can I make/edit a route to be an option route? And can I edit option blocking schemes? Are Madden 19 playbooks compatible?

Yes, you can swap out routes or make a custom PSAL. Options are a bit complicated; use code 36 for option val1 is the default route, val2 is option 1 and val3 is option 2. The next step in the PSAL needs to be code 37, which is "option route extra info" and tells the receiver what route to run against different coverage. Refer to the playdesigner.db in Madden Legacy files from Frosty to get the values. Here are the updated vals (codes) for the option routes. Use these values in val1, val2 and/or val3 to create the tree.

Good luck!


Thnx, Where can I find the Madden Legacy files that includes the .db?

User avatar
MikeWest502
MVP
Posts: 604
Joined: Mon Aug 12, 2019 5:36 pm

Re: M20 Playbook Editor

Postby MikeWest502 » Tue Jul 28, 2020 10:43 pm

Thanks for this tool morphy!

I am wondering how to create the "option route blocking" scheme using the editor. Here is a snap shot of the "I Formation Pro - 94 Will" in M20. Notice the WR's option blocking logic.
M20 Option Route Blocking Scheme.jpg



Next is the snap shot of the 94 Will play inside the M20 PBE. The option blocking logic is missing from both WR's. I'd like to create option blocking schemes or even copy the option blocking into other plays!
You do not have the required permissions to view the files attached to this post.

User avatar
morphy
Rookie
Posts: 11
Joined: Tue Aug 13, 2019 11:14 pm

Re: M20 Playbook Editor

Postby morphy » Fri Aug 07, 2020 1:59 am

I never debugged the code to draw that ARTL, but if you look at the PSAL, there isn't actually any logic for option blocking. It could be a in another variable like PLYT, but that looks normal too.

You can see the ARTL in the vs console. There is code to draw it, but the option logic is different than the WR option route which is designated by multiple #s in the ct column.

Test the Play Data and check the play in game playbook editor where you add plays or on field; it could be the PLF_ ID, SRMM or even hole # controlling it.

Image

Image

Image

User avatar
MikeWest502
MVP
Posts: 604
Joined: Mon Aug 12, 2019 5:36 pm

Re: M20 Playbook Editor

Postby MikeWest502 » Fri Aug 07, 2020 9:58 pm

In the 94 Will play in Madden 20 and all run plays that use "Option Blocking Logic" the WR's have the option blocking based on the defense's coverage. The "straight line" shaded in light grey blocking is pure "run" blocking code and the angle blocking (white blocking line) is the "Lead Blocking" code. Both are present in many of the run plays of Madden 20! If the defense is in zone coverage the WR's follow the "run" blocking logic pattern. If the defense is in "man coverage" the WR's use the "lead" blocking logic pattern!

The option-blocking code is similar to the Option-Pass route code used by the WR's TE's & RB's. But it's one of the newer blocking twists Madden 20 had to offer! Like in a screen passes, play-actions or draw plays, linemen can pass block, then run block or vise versa depending on the scheme of the play! EA has given some of that logic to WR's in Madden 20!

I have used your M20 PBE to make my own pass option routes following your tips! I was hoping your code would allow me to add, create or even copy option blocking to more plays in the custom playbooks!

Thank you for your feed back!


Return to “Utilities”

Who is online

Users browsing this forum: No registered users and 1 guest