johnnyboyo wrote:StingRay68 wrote:It is, PSXP is one field, most of the columns in the draft class csv represent a byte, but portrait id is 14 bits, so it needs 2 bytes in the draft class csv.
It will end up being 1 column.
ahhh now everything makes sense
I imported Kyler's portrait with ID 27, changed U260 to 27 and U261 to 0 and this was the result:Spoiler:
nice stuff, and I almost thought we would need to use CE to get actual faces for DC players
for anyone interested how u260 and u261 work together:
u260 is the result of the ID modulo 256
u261 is the floored result of the ID divided by 256
and just as I was writing this I noticed stingray already updated AMP anyway
just tried it out with Kyler again by changing his PSXP to 27 and I can confirm it works
But how did you import the portrait?