Two-way players (fatigue, skill)

JPK
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Two-way players (fatigue, skill)

Postby JPK » Sun Apr 07, 2024 7:55 pm

Hi all! I usually hang out in the Journal section, but I'd like to have your opinion.

Every once in a while, I get a player I want to use on both sides of the ball. Recently there was Josh Christensen, who played WR, CB and special teams. Just last season, I drafted Kurt Shade who had 2000 reception yards in his rookie season and is now being tried at FS. He also plays special teams as blocker and return specialist.

He has been doing well, but not racking up as many numbers because when a player doesn't play on his assigned side of the ball, he gets tired very easily. For now, Shade is listed as a FS, so when I bring him in as a receiver (using formation packages and the depth chart), he can only play one or two plays and then he has to rest. I also notice his offensive skills are diminished, as he drops a lot of easy passes he wasn't dropping when he was listed as WR.

I'm toying with a few solutions to that. Sure, I could turn off fatigue for a season or two, but I'd like something a little less radical. Would it be cheating if I created a clone of the player so I had one on each side of the ball? I'd obviously try my best to not have both on the field at the same time. Though I don't play online, I'm thinking it might be unfair to Josh Christensen's legacy, who played on both sides without this arrangement. I'd try not to keep him on the field ALL the time (I'd make him WR4 or WR5) to still try to be somehow realistic. And I'd have to consolidate the progression points AND stats at the end of the season.

I kind of want to see what kind of stats I can pile up this way.

Anyone has any other solution I could try?

Two-way players (fatigue, skill)

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Austinmario13
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Re: Two-way players (fatigue, skill)

Postby Austinmario13 » Mon Apr 08, 2024 2:17 am

JPK wrote:Hi all! I usually hang out in the Journal section, but I'd like to have your opinion.

Every once in a while, I get a player I want to use on both sides of the ball. Recently there was Josh Christensen, who played WR, CB and special teams. Just last season, I drafted Kurt Shade who had 2000 reception yards in his rookie season and is now being tried at FS. He also plays special teams as blocker and return specialist.

He has been doing well, but not racking up as many numbers because when a player doesn't play on his assigned side of the ball, he gets tired very easily. For now, Shade is listed as a FS, so when I bring him in as a receiver (using formation packages and the depth chart), he can only play one or two plays and then he has to rest. I also notice his offensive skills are diminished, as he drops a lot of easy passes he wasn't dropping when he was listed as WR.

I'm toying with a few solutions to that. Sure, I could turn off fatigue for a season or two, but I'd like something a little less radical. Would it be cheating if I created a clone of the player so I had one on each side of the ball? I'd obviously try my best to not have both on the field at the same time. Though I don't play online, I'm thinking it might be unfair to Josh Christensen's legacy, who played on both sides without this arrangement. I'd try not to keep him on the field ALL the time (I'd make him WR4 or WR5) to still try to be somehow realistic. And I'd have to consolidate the progression points AND stats at the end of the season.

I kind of want to see what kind of stats I can pile up this way.

Anyone has any other solution I could try?

Making a clone player just seems like the easy solution. In Madden 2005 and earlier, this fatigue hit didn't happen.

Theov
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Re: Two-way players (fatigue, skill)

Postby Theov » Fri Apr 19, 2024 11:22 am

Someone made file where players can be move versatile and get tired less when playing on the other side of the ball.

I'll see if I can find it.

[edit]
Found it:
Scroll to second link one page 1
http://www.footballidiot.com/forum/view ... 05#p139205

Or click this to get the file:
download/file.php?id=14764
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