Players Roles&Weapons Assignment

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Re: Players Roles&Weapons Assignment

Postby rogerjinx » Thu May 24, 2018 5:26 pm

jose21crisis wrote:
rogerjinx wrote:On the existing roster update I have, Carson Wentz & Big Ben are both qualified on 5 weapon/roles (see screenshot below) but we only need to choose 2 for them.


Both Ben and Carson would be qualified for 3 Weapons and 2 Roles. The Weapons are the ones you can see during gameplay, like Franchise QB, Feature Back, Power Back, Heavy Hitter and so on. The Roles are only shown on the Roster Management screen, but have effects over the player and his team. Roles like 1st Round Pick, Underachiever, NFL Icon, Clutch Kicker and so on.

In the image you show, both Big Ben and Carson Wentz are qualified for 3 weapons (Cannon Arm QB, Precision Passer and Franchise QB) as well as 2 Roles (Team Leader and Team Mentor). Some weapons should take priority over others. namely the star Weapons should take priority over the others. For example, if a HB has the requirements for Power Back, Speed Back, Elusive Back and Feature Back, he instantly becomes a Feature Back, because Feature Back is the star role for HBs, and as such takes higher priority. In the case of Big Ben and Carson Wentz, since they qualify for Cannon Arm QB, Precision Passer and Franchise QB, they instantly gain Franchise QB since that role is the star role for QBs, and as such has the highest priority.

Now, Carson Wentz is qualified for 2 Roles, which are 1st Round Pick and QB of the Future. The requirements for the 1st Round Pick role are simply get selected in the 1st round. And the role is lost after the player has 5 years in the league, at which point it is replaced by Underachiever if the player's overall is too low, or by another role if the player qualifies for another role. The requirements for QB of the Future are:
  • a) This role is applied to QB that is Drafted in the 1st or 2nd Round.
  • This role is lost if the QB is a starter for more than a year. (16+ games after the Offseason)
  • This QB will lose his role if another QB is drafted in the 1st or 2nd round while he is on the roster or if he fails to meet expectations by his 4th year in the league.
  • This player expects to be starting by his 3rd year in the league
Since Carson has played more than 16 games, he doesn't qualify for the QB of the Future role, and as such is a 1st Round Pick.

As for Big Ben, he qualifies for Team Leader and Team Mentor. The Team Leader's requirements are:
  • 3+ Productive years in the league (1+ Pro Bowl selection)
  • 82+ Overall
  • 75+ Morale

And the requirements for Team Mentor are:
  • 6+ Years in the league
  • 80+ Overall
  • 80+ Awareness
He qualifies for both. My recommendation for this would be to make the Team Mentor role a higher priority over Team Leader. With that in mind, Big Ben would be a Team Mentor.

So all in all, Carson Wentz would be a Franchise QB and a 1st Round Pick. Big Ben would be a Franchise QB and a Team Mentor.

Eros wrote:I would like to make some small changes that jose21crisis suggested and add some other weapons that i haven't yet found a definition, like project player role, then i will make a new release so you can implemented as soon as possible in you next release.

Mind if I make a list based on yours with the remaining roles, as well as some Weapon and Role priorities (Shutdown Corner has higher priority than Quick Corner, for example) using the M08's own standards (The descriptions it uses for the SuperStar mode, which are based on the player ratings)?
Actually, never mind on this one.


Well said. I was about to propose a hierarchy or priority of weapons and roles. Could you and Eros collaborate on this one to tackle possibly all weapon/roles so I can make an algorithm about the priorities when a certain player qualifies on at least 2 weapons/roles.

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Re: Players Roles&Weapons Assignment

Postby jose21crisis » Thu May 24, 2018 10:26 pm

rogerjinx wrote:Well said. I was about to propose a hierarchy or priority of weapons and roles. Could you and Eros collaborate on this one to tackle possibly all weapon/roles so I can make an algorithm about the priorities when a certain player qualifies on at least 2 weapons/roles.

Sure thing.

Eros wrote:I would like to make some small changes that jose21crisis suggested and add some other weapons that i haven't yet found a definition, like project player role, then i will make a new release so you can implemented as soon as possible in you next release.
.

Here's some more help.

Captain Comeback (Only for QBs)
  • The QB must have 3 or more 4th Quarter Comebacks in the last season to earn the role.

Clutch Kicker (Only for Ks)
  • The kicker must have made at least 3 Game Winning Field Goals.

Fumble Prone (Only for HBs)
  • The player's Carrying must be 76 or lower.
  • The player must have fumbled 5 times or more in the season.

Injury Prone
  • The player's Injury rating must be 70 or lower.
  • The player's Toughness rating must be 80 or lower.

Project Player
  • The player must have high stats in general, low overall. This is probably the result of a highly skilled, low Awareness player.
  • The role will be removed when the player's Overall is higher than 85.

Return Specialist
  • The player must average 20+ Yards Per Kick Return, if he's a kickoff returner.
  • The player must average 5+ Yards Per Punt Return, if he's a punt returner.
  • Alternatively, 92+ Kick Return rating.

Underachiever
  • Must be a 1st Round Pick.
  • The player's Overall is lower than 80 by his 4th year in the league.
  • The role is removed when his Overall is 86+
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Re: Players Roles&Weapons Assignment

Postby Eros » Sat May 26, 2018 7:46 am

First of all guys i apologize that i couldn't reply you earlier but i have been really busy with my job lately.

Anyway,

rogerjinx wrote:Some of these attributes are Ball Carrier Vision, Stiff Arm, Spin Move, Juke Move etc. Since many of these are not used when I integrate Ea ratings to Madden 08, we may use them as qualifiers for player weapon/roles.

For example, the Power Back weapon pre-requisites are:
a) 80+ Strength
b) 82+ Break Tackle
c) 80+ Stiff Arm
d) This weapon will be removed if any of the above ratings are not met at any given point during the season.


Okay now i gotcha you, but i think adding more attributes that are not present in madden 08 to qualify it for M08 weapon/roles it makes it a lot more complicated. There will be players who do not qualify any of the 08 attributes for weapons and roles but yet will have them and that will made this "Editor" pointless since is based only on 08 attribute. As you said it Roger since many of these are not used when you integrate Ea ratings to Madden 08 i think its not really needed and will complicated our work to much.

Btw, that editor looks great. When i created this small database thats how i viewed an editor would look like. You are a genius. Thanks :D I will release another version of my database then you can base your editor on the final version since i made some Important changes plus the remaining changes.

jose21crisis wrote:Both Ben and Carson would be qualified for 3 Weapons and 2 Roles. The Weapons are the ones you can see during gameplay, like Franchise QB, Feature Back, Power Back, Heavy Hitter and so on. The Roles are only shown on the Roster Management screen, but have effects over the player and his team. Roles like 1st Round Pick, Underachiever, NFL Icon, Clutch Kicker and so on.

In the image you show, both Big Ben and Carson Wentz are qualified for 3 weapons (Cannon Arm QB, Precision Passer and Franchise QB) as well as 2 Roles (Team Leader and Team Mentor). Some weapons should take priority over others. namely the star Weapons should take priority over the others. For example, if a HB has the requirements for Power Back, Speed Back, Elusive Back and Feature Back, he instantly becomes a Feature Back, because Feature Back is the star role for HBs, and as such takes higher priority. In the case of Big Ben and Carson Wentz, since they qualify for Cannon Arm QB, Precision Passer and Franchise QB, they instantly gain Franchise QB since that role is the star role for QBs, and as such has the highest priority.

Now, Carson Wentz is qualified for 2 Roles, which are 1st Round Pick and QB of the Future. The requirements for the 1st Round Pick role are simply get selected in the 1st round. And the role is lost after the player has 5 years in the league, at which point it is replaced by Underachiever if the player's overall is too low, or by another role if the player qualifies for another role. The requirements for QB of the Future are:
a) This role is applied to QB that is Drafted in the 1st or 2nd Round.
This role is lost if the QB is a starter for more than a year. (16+ games after the Offseason)
This QB will lose his role if another QB is drafted in the 1st or 2nd round while he is on the roster or if he fails to meet expectations by his 4th year in the league.
This player expects to be starting by his 3rd year in the league
Since Carson has played more than 16 games, he doesn't qualify for the QB of the Future role, and as such is a 1st Round Pick.

As for Big Ben, he qualifies for Team Leader and Team Mentor. The Team Leader's requirements are:
3+ Productive years in the league (1+ Pro Bowl selection)
82+ Overall
75+ Morale

And the requirements for Team Mentor are:
6+ Years in the league
80+ Overall
80+ Awareness
He qualifies for both. My recommendation for this would be to make the Team Mentor role a higher priority over Team Leader. With that in mind, Big Ben would be a Team Mentor.

So all in all, Carson Wentz would be a Franchise QB and a 1st Round Pick. Big Ben would be a Franchise QB and a Team Mentor.


You made really good analysis my friend. You were spot on. Even though i think, not really sure right now, Big Ben qualifies also for NFL Icon.

rogerjinx wrote:Well said. I was about to propose a hierarchy or priority of weapons and roles. Could you and Eros collaborate on this one to tackle possibly all weapon/roles so I can make an algorithm about the priorities when a certain player qualifies on at least 2 weapons/roles.


Good i and jose21crisis will work on this and i don't think it will be difficult since few weapons/roles have the same qualifying attributes.

jose21crisis wrote:Here's some more help.

Captain Comeback (Only for QBs)
The QB must have 3 or more 4th Quarter Comebacks in the last season to earn the role.

Clutch Kicker (Only for Ks)
The kicker must have made at least 3 Game Winning Field Goals.

Fumble Prone (Only for HBs)
The player's Carrying must be 76 or lower.
The player must have fumbled 5 times or more in the season.

Injury Prone
The player's Injury rating must be 70 or lower.
The player's Toughness rating must be 80 or lower.

Project Player
The player must have high stats in general, low overall. This is probably the result of a highly skilled, low Awareness player.
The role will be removed when the player's Overall is higher than 85.

Return Specialist
The player must average 20+ Yards Per Kick Return, if he's a kickoff returner.
The player must average 5+ Yards Per Punt Return, if he's a punt returner.
Alternatively, 92+ Kick Return rating.

Underachiever
Must be a 1st Round Pick.
The player's Overall is lower than 80 by his 4th year in the league.
The role is removed when his Overall is 86+


I totally agree with you about the:
Captain Comeback
Clutch Kicker
Fumble Prone (even though this weapons is also for WR's and QB's at least in madden 07)
Return Specialist

Now for the Injury Prone . I would lower the toughness because 80 is to high. Maybe 70???

Now for Underachiever since i have already done it. The 80 OVR with the new system rating is way to high. An 80 OVR in the new system is really a good starter. A lot of players will be consider Underachievers. I think 75 or 76 OVR is ideal.

Now for the Project Player. You gave me a good idea about the awareness. Maybe an 65 or less awareness ??? Also i think a project player should be qualified for a player weapon. For example lets say Christian Hackenberg who has an 94+ arm strength (Cannon Arm) but low ovr and awareness or an edge rusher who has the Pass Rusher roles but low ovr and awareness. Also i think this role should be removed when a player reach an OVR of 80+ or even 78+ because 85 is way to much.

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Re: Players Roles&Weapons Assignment

Postby jose21crisis » Sat Jun 09, 2018 12:30 am

Eros wrote:Now for the Project Player. You gave me a good idea about the awareness. Maybe an 65 or less awareness ??? Also i think a project player should be qualified for a player weapon. For example lets say Christian Hackenberg who has an 94+ arm strength (Cannon Arm) but low ovr and awareness or an edge rusher who has the Pass Rusher roles but low ovr and awareness. Also i think this role should be removed when a player reach an OVR of 80+ or even 78+ because 85 is way to much.


Something I considered for Project Player was player's that had certain ratings very high, but some equally important ratings relatively low. For example Cannon Arm QB with 75 Throw Accuracy. An offensive lineman with 95+ Strength but poor pass blocking/run blocking skill. Kickers or Punters with a massive leg but inconsistent accuracy. Deep Threat WRs that simply can't catch. TEs that are unreliable catchers/blockers.

Also, I was looking through some of the requirements and the stats seem a tad low, specially with Madden's own definitions about some skills. I'll list my recommendations, as well as Madden's descriptions when each rating is at each specific value.

  • Precision Passer: Throw Accuracy from 85 ("Accuracy is still a little bit up and down. Can be a streaky passer.") to 90 ("Good accuracy on almost all of his throws. Can drop the ball in on tight throws.")
  • Power Back and (Maybe) Feature Back: Break Tackle from 80 ("Won't break many tackles.") to 90 ("Keeps pads low to the ground and delivers a blow upon contact.")
  • Possession WR: Catching from 88 ("Good hands, but he has been erratic at times catching the ball.") to 92 ("He has excellent hands."). Awareness from 88 (No description) to 90 ("Runs great routes.")
  • Go To Guy: Adding a minimum Awareness rating of 90 ("Runs great routes.").
  • All Offensive Lineman Roles: Strength from 85 ("Has problems with bull rushers over the top."/"He will have problems working against massive two-gap defensive tackles."/"Average strength for a center.") to 90 ("Delivers a powerful initial punch at the point of attack."/"Fairly strong for a guard."/"He has great upper body strength.")
  • Pass Blocker and Road Blocker: Pass Blocking from 85 ("About average in terms of pass protection."/"About what you'd expect in pass protection."/"About average in pass protection.") to 90 ("Plays with a good base and he can bend at the knees rather than the waist."/"Rarely gives up ground in pass protection. Very consistent."/"Plays with good balance in pass protection.").
  • Run Blocker and Road Blocker: Run Blocking from 85 ("Fairly effective downfield blocker at left tackle."/"Decent run blocker. Not as dominating as the scouts would like."/"Does a pretty good job getting to the linebackers.") to 90 ("Is an asset in the running game at left tackle."/"An asset in the running game."/"Really does well at the second level.").
  • Run Stopper and Force of Nature: Tackling from 85 ("Decent tackler.") to 89 ("Solid fundamental tackler.")
  • Containment Corner and Shutdown Corner: Awareness from 85 ("Smart corner that rarely makes mistakes.") to 89 ("His instincts are an asset in coverage, as he plays fairly consistently.")
  • Coverage Safety and Hit Man: Acceleration from 90 ("Average acceleration for a starting NFL safety.") to 92 ("Shows good acceleration and burst to the ball.")
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Re: Players Roles&Weapons Assignment

Postby Danchat » Sat Jun 09, 2018 1:18 am

Thanks for getting all that data, Jose. I always wondered how the scouting profiles worked exactly...

...and wow, they are really harsh on these players. The players in my draft classes are mostly considered pretty bad by these ratings, since I don't tend to have many guys over 80 OVR and usually not having stats over 90. But now I have a better idea how to read these scouting reports, so I give you my thanks for that.
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Re: Players Roles&Weapons Assignment Version 2

Postby Eros » Sat Jun 16, 2018 4:50 am

Hello everyone. :)

After a lot of tweaking i would like to release the second version of the madden role database. Now all weapons/roles should have an explanation on how to be assigned. Unfortunately I have to say that it’s nearly impossible to find exact characteristics for every role. A lot of players don’t qualifies for some weapons/roles that in real life I think they do only because of the attributes that madden gives. Lets say for example Philip Rivers, it would be a blasphemy to say he is not an Franchise QB but yet he doesn’t qualifies for that role in madden based in this database. Anyway, I have tried my best to find the best right attributes for each weapons/roles.

A big thanks for all of this should go to jose21crisis who helped me with some really good and helpful ideas. A big thanks goes also to rogerjinx who was interested in this small project to even think of making an editor based on it.

Hope you like it guys. I would really appreciate any idea so we can make a better version.
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Re: Players Roles&Weapons Assignment Version 2

Postby rogerjinx » Sat Jun 16, 2018 5:13 pm

Eros wrote:Hello everyone. :)

After a lot of tweaking i would like to release the second version of the madden role database. Now all weapons/roles should have an explanation on how to be assigned. Unfortunately I have to say that it’s nearly impossible to find exact characteristics for every role. A lot of players don’t qualifies for some weapons/roles that in real life I think they do only because of the attributes that madden gives. Lets say for example Philip Rivers, it would be a blasphemy to say he is not an Franchise QB but yet he doesn’t qualifies for that role in madden based in this database. Anyway, I have tried my best to find the best right attributes for each weapons/roles.

A big thanks for all of this should go to jose21crisis who helped me with some really good and helpful ideas. A big thanks goes also to rogerjinx who was interested in this small project to even think of making an editor based on it.

Hope you like it guys. I would really appreciate any idea so we can make a better version.


Thanks Eros! Will integrate this in the editor now.

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Re: Players Roles&Weapons Assignment Version 2

Postby jose21crisis » Mon Jun 18, 2018 6:09 pm

Eros wrote:Hello everyone. :)

After a lot of tweaking i would like to release the second version of the madden role database. Now all weapons/roles should have an explanation on how to be assigned. Unfortunately I have to say that it’s nearly impossible to find exact characteristics for every role. A lot of players don’t qualifies for some weapons/roles that in real life I think they do only because of the attributes that madden gives. Lets say for example Philip Rivers, it would be a blasphemy to say he is not an Franchise QB but yet he doesn’t qualifies for that role in madden based in this database. Anyway, I have tried my best to find the best right attributes for each weapons/roles.

A big thanks for all of this should go to jose21crisis who helped me with some really good and helpful ideas. A big thanks goes also to rogerjinx who was interested in this small project to even think of making an editor based on it.

Hope you like it guys. I would really appreciate any idea so we can make a better version.

This is looking pretty awesome Eros. Nice work.

I was looking at a Madden 19 video (The typical rant about the game being bad), and it was showing some of the ratings in the "Create a Player" section. It had some interesting stats for some of the player archetypes the game had (Example, Strong Arm QBs had around 90-97 throw power, West Coast QBs had around 86-91 Throw Accuracy, Scrambling QBs had around 79-86 Speed and a few more). I don't have a full list (I don't have any defensive position or offensive lineman positions) but if I ever compile a full list, I'll post it here.
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Re: Players Roles&Weapons Assignment

Postby jose21crisis » Fri Jun 29, 2018 8:19 pm

In a while, I'll be posting a Player Weapon Priority list. Basically, I'll list the order in which weapons should be assigned. Something along the lines of this.
QB
  • 1. Franchise Quarterback
  • 2. Scrambler
  • 3. Precision Passer
  • 4. Cannon Arm QB
The weapons take more priority. Say a QB qualifies for both Cannon Arm QB and Precision Passer. He would be labeled a Precision Passer QB. If he qualifies. However, if he also qualifies for the Scrambler QB weapon, he will be labeled a Scrambler. Franchise Quarterback, being the Star weapon, takes priority over every other player weapon.
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If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
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Re: Players Roles&Weapons Assignment

Postby jose21crisis » Fri Jun 29, 2018 10:23 pm

All right, here we go:
QB
    1. Franchise Quarterback
  • 2. Scrambler
  • 3. Precision Passer
  • 4. Cannon Arm QB

Running Backs
    1. Feature Back
  • 2. Elusive Back
  • 3. Power Back
  • 4. Speed Back

WR and TE
    1. Go To Guy
  • 2. Possession Receiver
  • 3. Deep Threat
I would recommend slightly lowering the requirements of Deep Threat and Go To Guy exclusively for Tight Ends so that they can also get those weapons. Something like 84+ Speed, 87+ Acceleration.

Left Tackle
    1. Road Blocker
  • 2. Pass Blocker
  • 3. Run Blocker

Guards, Center and Right Tackle
    1. Road Blocker
  • 2. Run Blocker
  • 3. Pass Blocker

Interior Linemen (4-3 DTs, 3-4 DTs and 3-4 DEs)
    1. Force Of Nature
  • 2. Run Stopper
  • 3. Pass Rusher

Edge Rushers (4-3 DEs and 3-4 OLBs)
    1. Force Of Nature
  • 2. Pass Rusher
  • 3. Run Stopper
I would recommend raising the requirements for Pass Rusher for OLBs. There are a lot of 3-4 OLBs that can get that role.

3-4 MLBs
    1. Defensive Enforcer
  • 2. Playmaker
  • 3. Heavy Hitter

4-3 MLBs
    1. Defensive Enforcer
  • 2. Heavy Hitter
  • 3. Playmaker

CBs
    1. Shutdown Corner
  • 2. Quick Corner
  • 3. Containment Corner

Free Safety
    1. Hit Man
  • 2. Coverage Safety
  • 3. Big Hitter

Strong Safety
    1. Hit Man
  • 2. Big Hitter
  • 3. Coverage Safety
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.


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