Using the calculator with some minor tweaks for player roles gave me the following contracts:
Brandin Cooks WR 87 OVR
$35.92m/4 years
Shaq Mason RG 88 OVR
$29.50m/4 years
Trey Flowers RE 87 OVR
$23.65m/3 years
Malcom Brown DT 83 OVR
$24.20m/3 years
Eric Rowe CB 79 OVR
$15.38m/3 years
Patrich Chung SS 85 OVR
$16.50m/3 years
Stephen Gostkowski K 85 OVR
$8.13m/3 years
Ryan Allen P 78 OVR
$8.13/3 years
Realistic contracts?
- jose21crisis
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Re: Realistic contracts?
Nice. Man, with the calculator I might have to be more careful when it comes to getting Free Agents and resigning people. I wonder, how do you handle draft picks with this? Would you just use the calculator or use NZA's Editor to fix the contracts?
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
- Kriegsmarine
- All-Pro
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Re: Realistic contracts?
jose21crisis wrote:Nice. Man, with the calculator I might have to be more careful when it comes to getting Free Agents and resigning people. I wonder, how do you handle draft picks with this? Would you just use the calculator or use NZA's Editor to fix the contracts?
My roster shat out on me in Free Agency so I never got to the draft. Going to do some sims with a more recent roster (as I was still using the default FF/FI 2017 one) and see how it works out today. I reckon I'll still use NZA to fix the contracts out of pure convenience, seeing as it does the salary per round automatically which would be a headache to figure out, unless the disparity is too big.
Re: Realistic contracts?
What do we put for weapon/role values?
- jose21crisis
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Re: Realistic contracts?
Brock wrote:What do we put for weapon/role values?
A while ago, I did a listing of what roles and weapons did on player ratings and trade value, you can find that here.
Team Leader
The player must have 25+ Morale and 85+ Overall.
Increases the value of the player during trades by 5%.
All young players will receive +10 MOR and +2 AWR. All players in their prime will receive +10 MOR and +1 AWR.
You look for the line that says "Increases the value of the players during trades" or "Decreases the value of the player during trades". You input the value mentioned. If it says "Decrease" you place it in negative. Player weapons are valued 5%, and Star Player Weapons are valued 10%.
Semper fi
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
If you fail to plan, you plan to fail. Always have a plan. And a backup plan. And backups to the backup.
And be able to improvise.
Re: Realistic contracts?
This will probably sound stupid, but do you them in as regular numbers or as decimals? The role values that is.
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