QBs with Poor Stats in Franchise Mode

jose21crisis
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Re: QBs with Poor Stats in Franchise Mode

Postby jose21crisis » Wed Feb 14, 2018 1:11 pm

cdcool wrote:
KeepinItTeal wrote:Here's the situation: I play out only my team's games (CPU v. CPU) in franchise mode and I am very happy with the stats I am seeing in those games as they are quite comparable to today's NFL games. For all other games each week I hit the 'Simulate Week' button. I also use the feature in NZA's editor that adjusts the head coaches run/pass/aggression sliders which is designed to get more realistic stats. The issue is that while QBs in the league are realizing realistic passing yardage numbers, the interceptions are way too high and TDs are pretty low. Below are the stats, through week 11, from some of what should be the top QBs in the game:

Code: Select all

PASSING                        CMP  ATT  YDS  PCT   YPA SACK   TD  INT LONG RATING
Ben Roethlisbergr              200  334 2293   59   6.8   23   11   11   68   77.8
Jared Goff                     222  351 2056   63   5.8   32   18   15   61   78.4
Tom Brady                      124  188 1353   65   7.1   19    9    9   69   83.0
Cam Newton                     180  325 2037   55   6.2   31   15   16   81   69.2
Jimmy Garoppolo                203  358 2026   56   5.6   29   12   13   62   68.9
Matt Ryan                      215  374 2344   57   6.2   31   17   20   58   68.9
Andrew Luck                    208  381 2359   54   6.1   28   11   11   68   70.9
Jameis Winston                 188  341 1924   55   5.6   32   14   15   65   66.9


Is anyone else seeing this issue? Any thoughts on how to address it? Perhaps reduce the HC aggression sliders on offense even more? Would love to hear others thoughts and analysis on this.

Thanks.


From my experience, CPU vs CPU stats and sim stats don't work well together, NZA' editor helps but still.
CPU vs CPU for all games is consistent but most don't want to do that for all games.


I might actually start doing all CPU vs. CPU instead of simming games from my season 2 onwards.

Re: QBs with Poor Stats in Franchise Mode

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Brock
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Re: QBs with Poor Stats in Franchise Mode

Postby Brock » Wed Feb 14, 2018 2:01 pm

I've been using the cpu vs cpu speed option #2, it's really cool. It only takes like 10-12 mins to sim a game, quite easily to get a week done in a day if you have the time.

I tested out what someone suggested in the fast-sim thread on int, lowering db's catch ratings. Here my results: viewtopic.php?f=18&t=19262&p=111661#p111661

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cdcool
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Re: QBs with Poor Stats in Franchise Mode

Postby cdcool » Wed Feb 14, 2018 2:10 pm

Brock wrote:I've been using the cpu vs cpu speed option #2, it's really cool. It only takes like 10-12 mins to sim a game, quite easily to get a week done in a day if you have the time.

I tested out what someone suggested in the fast-sim thread on int, lowering db's catch ratings. Here my results: viewtopic.php?f=18&t=19262&p=111661#p111661


Exactly! With Cal’s Scripts, you don’t need to sim anything, the games just plays out twice the speed.
That was my idea:-) No need to sim any games anymore.

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Re: QBs with Poor Stats in Franchise Mode

Postby Brock » Wed Feb 14, 2018 2:30 pm

cdcool wrote:
Brock wrote:I've been using the cpu vs cpu speed option #2, it's really cool. It only takes like 10-12 mins to sim a game, quite easily to get a week done in a day if you have the time.

I tested out what someone suggested in the fast-sim thread on int, lowering db's catch ratings. Here my results: viewtopic.php?f=18&t=19262&p=111661#p111661


Exactly! With Cal’s Scripts, you don’t need to sim anything, the games just plays out twice the speed.
That was my idea:-) No need to sim any games anymore.

I've also been enjoying your sliders/guide as well. Thanks for them. Love cpu vs cpu games.

I also realized that you used to post on OS, I used one of your slider sets for NCAA 06 as a base for my own.

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cdcool
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Re: QBs with Poor Stats in Franchise Mode

Postby cdcool » Wed Feb 14, 2018 7:22 pm

Brock wrote:
cdcool wrote:
Brock wrote:I've been using the cpu vs cpu speed option #2, it's really cool. It only takes like 10-12 mins to sim a game, quite easily to get a week done in a day if you have the time.

I tested out what someone suggested in the fast-sim thread on int, lowering db's catch ratings. Here my results: viewtopic.php?f=18&t=19262&p=111661#p111661


Exactly! With Cal’s Scripts, you don’t need to sim anything, the games just plays out twice the speed.
That was my idea:-) No need to sim any games anymore.

I've also been enjoying your sliders/guide as well. Thanks for them. Love cpu vs cpu games.

I also realized that you used to post on OS, I used one of your slider sets for NCAA 06 as a base for my own.


Thanks man!!
I did, I've moved away from console games for sports many years ago, strictly PC.

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cdcool
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Re: QBs with Poor Stats in Franchise Mode

Postby cdcool » Wed Feb 14, 2018 8:44 pm

Brock wrote:I've been using the cpu vs cpu speed option #2, it's really cool. It only takes like 10-12 mins to sim a game, quite easily to get a week done in a day if you have the time.

I tested out what someone suggested in the fast-sim thread on int, lowering db's catch ratings. Here my results: viewtopic.php?f=18&t=19262&p=111661#p111661


8-10 minutes vs an Hour to play a game

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KeepinItTeal
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Re: QBs with Poor Stats in Franchise Mode

Postby KeepinItTeal » Wed Mar 07, 2018 1:46 am

OK, thanks to the feedback in this thread I think I have this figured out now to the point where I can get very realistic QB stats from the fast sim games throughout the season.

Here's what I did: using NZA's editor, make global changes to the Catch rating for each of the below positions as follows:
1. CBs = 45 (and you can go in and up the rating for some of the star CBs in the league to 50-60)
2. FSs = 20
3. SSs = 15
4. MLBs = 15
5. OLBs = 15

Also using NZA's editor you need to use the feature at the start of the season that adjusts all the coaches run/pass and conservative/aggressive settings to cause more 4,000 yard passing seasons. Another setting that I think might be important is the Def Pass Interference penalty slider setting which I set at 97 (I believe this causes the DBs to play less aggressive and therefore results in less interceptions).

I've simmed through several test seasons and below are some examples of the top QBs stats at the end of the season:

Image

Image

If you compare those above numbers, they are very close to the real NFL QB stats from this past season. I am going to employ these settings in my franchise.

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Re: QBs with Poor Stats in Franchise Mode

Postby jose21crisis » Wed Mar 07, 2018 8:49 am

KeepinItTeal wrote:OK, thanks to the feedback in this thread I think I have this figured out now to the point where I can get very realistic QB stats from the fast sim games throughout the season.

Here's what I did: using NZA's editor, make global changes to the Catch rating for each of the below positions as follows:
1. CBs = 45 (and you can go in and up the rating for some of the star CBs in the league to 50-60)
2. FSs = 20
3. SSs = 15
4. MLBs = 15
5. OLBs = 15

Also using NZA's editor you need to use the feature at the start of the season that adjusts all the coaches run/pass and conservative/aggressive settings to cause more 4,000 yard passing seasons. Another setting that I think might be important is the Def Pass Interference penalty slider setting which I set at 97 (I believe this causes the DBs to play less aggressive and therefore results in less interceptions).

I've simmed through several test seasons and below are some examples of the top QBs stats at the end of the season:

Image

Image

If you compare those above numbers, they are very close to the real NFL QB stats from this past season. I am going to employ these settings in my franchise.


That certainly looks interesting. I'd say this is very important only if your mostly use fast sim. If you use slow sim (aka CPU vs. CPU) this isn't as critical. On the other hand, the Defensive Pass Interference slider is important. Running at 99 makes the DBs play the ball way too much. IRL you don't see defenders swatting away the ball everytime. I run DPI at 80 (Also, OPI at 99 as that makes the receiver go for the ball more aggressively) and the DBs consistently play the receiver with the receiver usually making catches in coverage if the DB isn't looking at the ball. This results in more catches and less INts. Also in more big hits by strong safeties and coverage linebackers that cause dropped passes. This is only important when you run slow sim, or CPU vs. CPU, Coach Mode any actual non-fast simmed game. Otherwise there is no effect. Also, 80 DPI still triggers the same amount of DPI calls as 99 DPI. There are still the uncalled blatant DPI in both settings. with DPI at 80 I can safely run Defensive Awareness at 40 and see completed passes.

And you can actually see that it is not perfect. How isthat Brady has 11 INTs but Kirk Cousins just 4 and Aaron Rodgers 14? ... Well ... is Madden 08, there is a lot of stuff done wrong in this game.

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Re: QBs with Poor Stats in Franchise Mode

Postby jose21crisis » Wed Mar 07, 2018 8:58 am

Another tip for slow sims (CPU vs. CPU and the like): I see that you run just 12 min quarters. I think that I've found a way to lower Total Offense in the game to more realistic levels. My games constantly end up in the 350-450 yards per game, which might be a bit too much, but is better than 450-550 yards per game. I lower RB Ability for both Human and CPU from 60 something that I usually see in sliders to 50. WIth RB Ability at 50, players move slower, which makes any drive down the field a bit slower, extending drives and lowering Total Offense. Also, the game seems to play better at RB Ability 50 AND Tackling 50. I see a fair amount of broken tackles despite the higher Tackling (I guess missed Hit Sticks) and every player isn't too fast (RB Ability affects every player on the field in Speed, Acceleration, Agility and Carrying)

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Re: QBs with Poor Stats in Franchise Mode

Postby jose21crisis » Wed Mar 07, 2018 6:13 pm

As an additional, how does your CPU vs. CPU games look like when it comes to big play giveaways? Like, every game I see CPU vs. CPU, there is usually around 3-4 huge 60+ gains with TDs included because the CPU seems to call way too many blitzes and/or blown coverages. I use the default defensive aggression of 50, so taht could be a reason, how does it look on your end with NZA's HC adjustments?


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