I kind of ran into a similar problem. I did not use NZA's editor for stats, but rather used Moonbax's method of having HC's have a Pass% of around 60-69%. This seems to give pretty realistic stats.
Anyway, back to the point. I have that problem, as seen here:
Code: Select all
PASSING CMP ATT YDS PCT YPA SACK TD INT LONG RATING
Kirk Cousins 239 369 2348 64 6.3 22 19 11 64 87.3
Tyrod Taylor 204 351 2240 58 6.3 34 16 22 64 66.2
Carson Palmer 176 286 1798 61 6.2 28 9 17 61 65.3
Philip Rivers 239 392 2676 60 6.8 39 20 13 64 84.5
Andrew Luck 210 402 2565 52 6.3 38 15 16 59 68.0
Dak Prescott 113 178 1251 63 7.0 18 12 6 57 92.6
Carson Wentz 206 343 2175 60 6.3 35 15 11 66 79.7
Matt Ryan 264 408 2742 64 6.7 25 17 15 65 82.5
Blake Bortles 188 335 2147 56 6.4 34 12 16 69 67.6
Aaron Rodgers 249 383 2795 65 7.2 28 21 13 56 90.8
Cam Newton 197 326 2041 60 6.2 34 16 12 63 79.5
Tom Brady 247 379 2737 65 7.2 30 24 5 58 102.0
Jared Goff 195 353 2076 55 5.8 33 13 10 77 73.1
Joe Flacco 206 350 2108 58 6.0 26 13 8 62 79.1
Drew Brees 274 417 2766 65 6.6 23 20 11 67 89.4
Russell Wilson 187 317 1846 58 5.8 26 17 8 58 82.8
Ben Roethlisbergr 253 390 2937 64 7.5 23 27 6 59 104.1
Those are the QBs that quickly came to mind, not necessarily top QBs (Blake Bortles, Tyrod Taylor and Jared Goff, and looking at all of you) but good for comparision. I guess I could have simply placed Aaron Rodgers with his 11 Picks and it would have been trouble. Most QBs have double digit INTs. Exceptions are Dak Prescott (The Cowboys are having a good season, and Dak rushed for 239 yards on 31 attempts so far), Tom Brady (Is Brady, so I assume is ok), Mr. Elite QB Joe Flacco (He rushed for 129 yards so far), Russell Wilson (Rushed for 739 yards, the highest among any Seahawk player) and the user controlled "Big" Ben Roethlisberger (Rushed for 33 yards). Tyrod Taylor leads the league with 22 INTs. That is just horrible for any QB.
The reason why I think this happens is Head Coach (And maybe Defensive Coach) Pass Defense stats. After looking through moonbax's work on ratings, I found out that Pass Defense% alters a) The type of subpackage called and b)The kind of turnover the defense gets. So, a HC with 51% Pass Defense (49% Run Defense) will use subpackages with 1DT (Nickel 3-3-5, Dime 3-2-6) and will get more INTs. A HC with 49% Pass Defense (51% Run Defense) will use subpackages with 2DTs (Nickel 4-2-5, 2-4-5, Dime 4-2-6) and will get more fumbles. The thing, the farther away you get from 50%, the more turnovers happen. So, a HC with 60% Pass Defense will get far more INTs out of his Defense than a HC with 51% Pass Defense.
There are 2 ways to fix this. The first one, which I'll eventually do on my franchises to make stats more realistic overall, is use Calhoupe's Scripts to use the "Speed Up CPU vs. CPU #2" script, which will speed up CPU vs. CPU games. Then make EVERY game in the week play, while you go do something else. You do that with every game you don't want to watch. Of course, that takes a long ass time. The other method would be to mess around with HC, OC, DC and ST Offensive and Defensive Aggressiveness. Right now, I lined up all of the coaches on a team to have the same philosophies as the HC, as well as the same playbook. Also, like I said, used moonbax's formula for Pass/Run Ratio is the next:
moonbax wrote:If you try to describe this amount of scaling upward that I used as an example where the range ends up around 60-69% Pass, notice that inputting Pass 48% --> (gives) Pass 60%, and Pass 63% --> Pass 69%. If you only look at values close to this range of 48-63 for P, the linear slope ends up being a relatively neat 0.6 (9 up/15 across). Then simply solving for the new P'=60 (new Pass%) at P=48 (old Pass%) gives:
P' = 0.6 * P + 31
(Rounding 31.2 to 31 gives P'(64% Pass) = 69% Pass, so I truncated the .2)
Where P' is the Coach's new Pass/Run Ratio, and P is the coach's Real Pass/Run Ratio. I also made sure Offensive Aggressiveness is 53.
Other than this, not sure. I'd guess the best would be to stop using the Sim Engine, which is fairly broken.