Player Roles:
- 1st Round Pick
Increases the value of the player during trades by 7% - Captain Comeback
Only available to QBs
Increases the value of the player during trades by 6%
If his team is losing in the 4th, he will receive +3 AWR and +2 THA
During this same situation, everyone else on the team will receive +1 AWR - Clutch Kicker
Only available to Kickers
Increases the value of the player during trades by 5%
During the 4th quarter, if he takes the field goal attempt, he will get +3 KAC and +2 KPW. - Fan Favorite
The player's overall must be 90+ and must be 5 straight seasons with the same team.
Increases the value of the player during trades by 10% and will take a hit to his morale if he is placed on the trading block.
Will receive a +1 AWR during the game, and will increase a team's attendance, meaning more money in the offseason. - Fumble Prone
The player's Carrying must be 76 or lower and have 5 or more fumbles per season.
The role will be reomved when his overall is 80+ and his fumbles are 3 or less per season.
Decreases the value of the player during trades by 10%.
Will receive a -5 CAR penalty during 3rd down plays and through the whole 4th quarter. - Future Star
Available to high rated first round picks. Will lose the role and become an Underachiever if he fails to be the starter by his 4th year.
Increases the value of the player during trades by 25%.
Increases Morale of all young players by 5 points. - Game Manager
Available to QBs with overalls between 89 and 81.
Increases the value of the player during trades by 4%.
He will receive +1 AWR and +1 THA during 3rd downs. - Injury Prone
The player's Carrying must be 70 or lower and Toughness must be 80 or lower.
The role will be reomved when his injury rating is 80+.
Decreases the value of the player during trades by 10% and the CPU will only sign him to 1 year deals.
Will receive a -5 INJ and -5 TGH penalties during the game. - NFL Icon
We still don't know how this role activates.
Increases the value of the player during trades by 10%.
Every starter on his side of the ball will get +1 AWR. - Project Player
Given to players that can easily improve but start with low overall. Will be removed when his overall is 88+.
Increases the value of the player during trades by 2%.
Might have more effects, but are not shown. - QB Of the Future:
The player must be a great overall QB picked in the 1st round. Will lose the role if another 1st round pick QB is drafted or is not a starter by his 4th year on the league.
Increases the value of the player during trades by 25%.
Increases Morale of all young players by 5 points. - Return Specialist (The Devin Hester mode):
The player must have at least 15 yards average in KR or 5 yards average in PR.
Increases the value of the player during trades by 12%.
He gets +3 AWR, +2 AGI, +2 ACC and +2 BTK.
Everyone that blocks for him gets +2 RBK.
Every defender gets -2 TAK. - Team Captain
The player must be named a Team Captain.
Increases the value of the player during trades by 1%.
He receives +1 AWR. - Team Distraction
The player must have 25 or less morale.
Decreases the value of the player during trades by 8%.
All players except old players will receive a -5 MOR and -1 AWR penalties. - Team Leader
The player must have 25+ Morale and 85+ Overall.
Increases the value of the player during trades by 5%.
All young players will receive +10 MOR and +2 AWR. All players in their prime will receive +10 MOR and +1 AWR. - Team Mentor
The player must have 25+ Morale and 85+ Overall.
Increases the value of the player during trades by 5%.
All young players at his position will receive +10 MOR and +2 AWR. All players in their prime at his position will receive +10 MOR and +1 AWR. - Underachiever
The player must have been a 1st round pick and must have less than 82 overall by his 4th year in the league.
Decreases the value of the player during trades by 8%.
Will receive penalties according to his position:
As a DT: -2 STR, -2 TAK, -2 AWR.
As a LE or RE: -1 ACC, -2 STR, -2 AWR.
As a MLB, LOLB or ROLB: -2 TAK, -2 AWR, -2 STR.
As a CB: -1 SPD, -2 CTH, -1 ACC, -1 AWR, -1 AGI.
As a FS or SS: -1 SPD, -2 TAK, -1 ACC, -2 AWR, -1 AGI.
As a QB: -2 AWR, -2 THA, -1 THP, -1 CAR.
As a HB: -3 CAR, -1 BTK, -2 AWR.
As a LT (Other OLine position might be affected like this, can't confirm): -1 RBK, -2 AWR, -2 PBK.
As a WR or TE: -2 CTH, -1 JMP, -2 AWR, -1 AGI.
FBs might not be affected, or could be affected just like HBs, can't confirm.
Player Weapons (That can confirm affect individual players)
- Pass Rusher (Defensive Linemen)
+1 AWR, +1 STR, +1 ACC. - Run Stopper (Defensive Linemen)
+1 AWR, +1 STR, +1 TAK - Defensive Enforcer (Linebackers)
+2 TAK. - Shutdown Corner (Cornerbacks)
+1 ACC, +1 SPD, +1 AWR, +1 AGI. - Possession Receiver (Wide Receivers and Tight Ends)
+1 CTH, +1 AWR.
Player Weapons (That can confirm affect every player on the weapon's side of the ball)
- Franchise Quarterback (Quarterbacks)
For starting Offensive Linemen:
+3 PBK, +2 AWR.
For Wide Receivers #1 to #4 (in the depth chart) and starter Halfback and Fullback:
+3 CTH, +3 AWR
For Tight Ends #1 to #4:
+2 AWR, +3 CTH, +3 PBK. - Feature Back (Running Backs)
For Starting Offensive Linemen and Tight End #1
+3 RBK, +2 AWR