jose21crisis wrote:I'll update this one post with updates as I see the video. The Rookie Ratings Adjustment is not necessary if you import a Draft Class. You might screw up that draft class (Imagine having a slow DeJax).
Lol, the Steelers released AB? Stupid Madden AI. Anyway, I think you can just sim the entire draft IF you set all Teams to be user controlled. I've done that before, had no problems.
My tip for the MaddenAMP Draft, make every player at your position of needs have 5 hours. So, if I needed a WR and a MLB, I would give every MLB and WR 5 scouting hours in both periods. That completely gives you the full information without fail. Not assinging the full 10 hours to a player may make his data be off by a bit. I've gotten some Draft Steals with that method. I got a great MLB and a WR that switched from 5th round picks to 2nd round and 3rd round picks respectively in "Our Projections" and they were pretty good.
Could you post like a format of the roster spreadsheet you have?
Also, CMP66's adjustments are not completely necessary, specially if you are doing CPU vs. CPU games, but they are important for lowering Rushing Yards to realistic levels. There are other ways to do this though, but it is harder.
1. This is not meant for those that import a custom draft class. They should be used as is. This is only for the Madden generated draft class.
2. I never tried just simming after setting teams to be user controlled, but it sound logical.
3. The hours that I suggested are just that, suggestions. If you find a different way works better for you than go for it.
5. Someone may have a better explanation of what these adjustments to for the HC's than me. I only do it because it is in the guide that way.
All insights are welcome.
EDIT: Here is the roster spreadsheet that I use. In case your curious, column C is the way that I keep track of what game each player was in during the preseason.