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Scoring and offensive aggression

Posted: Mon Nov 13, 2017 2:04 pm
by tinpanalley
I just want to know what time per quarter most people play with. I can't seem to get through a 5min quarters game without it being at least 20 each by the half. My games end up in the 30s and 40s each time. The way it plays, I'm never going to get a 9-3 or even a 21-7.

Any thoughts on what get you good realistic scores? Maybe it's the difficulty level I play at?

Re: Scoring and offensive aggression

Posted: Mon Nov 13, 2017 5:07 pm
by RevanFan
tinpanalley wrote:I just want to know what time per quarter most people play with. I can't seem to get through a 5min quarters game without it being at least 20 each by the half. My games end up in the 30s and 40s each time. The way it plays, I'm never going to get a 9-3 or even a 21-7.

Any thoughts on what get you good realistic scores? Maybe it's the difficulty level I play at?

Just change the difficulty level and modify the sliders. You have to experiment to find what works for you.

Re: Scoring and offensive aggression

Posted: Mon Nov 13, 2017 5:19 pm
by tomkatt
tinpanalley wrote:I just want to know what time per quarter most people play with. I can't seem to get through a 5min quarters game without it being at least 20 each by the half. My games end up in the 30s and 40s each time. The way it plays, I'm never going to get a 9-3 or even a 21-7.

Any thoughts on what get you good realistic scores? Maybe it's the difficulty level I play at?


Up to you. I play on All-Pro but with custom sliders. 8 minute quarters with accelerated clock (and Calhoupe's script bumping the clock acceleration to 18 seconds). If there's too much scoring happening and you're not happy with that, you should probably bump up defensive awareness and reduce RB ability and QB accuracy. Maybe also drop the offensive line's blocking ability and/or increase block breaks.

You'll have to experiment with what works for you, but I've had both high and low scoring games in my season. Anything from games that go 3-10 and games that go like... 51-27. Average scores during my season are in the mid-20s to low 30s points per game. Honestly, my defense does pretty good though, and I have defensive touchdowns every other game.

Though in fairness, I play the Eagles and they're having a strong season. It's usually Jalen Mills with the interception, and Timmy Jernigan and Fletcher Cox making recoveries on fumbles after sacks, which is actually realistic, given the current season. :D

Re: Scoring and offensive aggression

Posted: Mon Nov 13, 2017 5:39 pm
by tinpanalley
Ok, cool. Just wanted some feedback. That's all useful. In my experience with sports games, you have to know what the different skill levels do in order to know how to tweak sliders. In NHL 04 (I know, sort of random, but it's just one good example) as you go from easy to the hardest level, what actually happens is that the game goes from boosting your attributes to dampening them. So the easiest mode has everyone skating around top speed like the ice has absolutely no resistance and every little check sends players flying. Then you go to the hardest level and everything becomes more laboured. Is there a similar progression in Madden 08 or is it like more games where it simply changes the skill level of the CPU?

Re: Scoring and offensive aggression

Posted: Mon Nov 13, 2017 10:00 pm
by tomkatt
tinpanalley wrote:Ok, cool. Just wanted some feedback. That's all useful. In my experience with sports games, you have to know what the different skill levels do in order to know how to tweak sliders. In NHL 04 (I know, sort of random, but it's just one good example) as you go from easy to the hardest level, what actually happens is that the game goes from boosting your attributes to dampening them. So the easiest mode has everyone skating around top speed like the ice has absolutely no resistance and every little check sends players flying. Then you go to the hardest level and everything becomes more laboured. Is there a similar progression in Madden 08 or is it like more games where it simply changes the skill level of the CPU?


It's hard to say. Awareness determines to some degree jump animations, closeness of defensive coverage, and maybe if they'll intercept instead of swat.

QB Accuracy seems to affect both the accuracy of throws and the distance. It's recommended to notch it down a bit of you don't want bullshit magic 60+ yard bombs by the CPU in 4th quarter.

RB ability works in conjunction with the break tackle slider in obvious and vague ways. For example, obviously it makes breaking tackles easier and taking down the RB harder, but that's also affected by the defensive "tackle" stat in the opposite direction. But RB ability also works with the RB's awareness I think for certain animations I think (like the sideways skirt between defenders/blockers). I turn RB ability up to between 52 and 58, but turn down break tackle to 35 or so.

Then there's the ones for your O and D-line, which affect pancakes, whether blocks break, and so on. Most people set those low, like 18-20. I think I have them around 34 and 36 though. Definitely turn interceptions down. At the default of 50 you'll be looking at easily 4-6 picks against you in any given game, and possibly 7-10 total per game. I turn it down to 7. Leads to between 1 and 4 picks per game total, which seems more realistic to me.

I also turn up all penalties to at least 70, because at the defaults penalties rarely occur. I also turn defensive pass interference way up to like 95, because it's bullshit that it rarely gets called on obvious interference at defaults.

But.... yeah, it's not simple, and it's not obvious how everything interacts. I played a year of franchise playing with the sliders as I went, then started over with a new franchise, tested again until I got something that felt right by game 4 or 5 of my current first season. It's something you can only really work with on feel, but you can check out the sliders sub-forum for tips and other peoples' settings. I personally think I need to turn some of the CPU settings up because I'm stomping all over them. But then, the Eagles are 8-1 right now in real life and I'm at 11-2 currently, so I'm waiting to see how things pan out next season after the draft before I make any further changes. I have had some close games and one or two I was losing but turned around in the last few minutes, so it's not a constant stomp-fest, which is another reason to wait and see, since my team has consistently had better stats than CPU ones I've played against.

Re: Scoring and offensive aggression

Posted: Mon Nov 13, 2017 10:27 pm
by tinpanalley
tomkatt wrote:It's hard to say...
THanks, I'll take all of that into account as I study my sliders a bit.
Right now I'd say the problems are..
- too many interceptions that would never be caught in real life (yes, I know it's a game, I'm saying within reason)
- long bombs are too accurate for me and the CPU
- backs who shouldn't break tackles are breaking tackles from the best D-men in the league (I know it happens, but not at this rate)
- Getting some open field in front of you (or the CPU) guarantees a touchdown even when half the field away from the endzone at about a 90% success rate.
- Can't get the game to be less than 3 or 4 scores a side EVERY time. Even when I TRY to suck. :lol:

I'll work on it with things you said.

Re: Scoring and offensive aggression

Posted: Tue Nov 14, 2017 11:59 am
by tomkatt
tinpanalley wrote:
tomkatt wrote:It's hard to say...
THanks, I'll take all of that into account as I study my sliders a bit.
Right now I'd say the problems are..
- too many interceptions that would never be caught in real life (yes, I know it's a game, I'm saying within reason)
- long bombs are too accurate for me and the CPU
- backs who shouldn't break tackles are breaking tackles from the best D-men in the league (I know it happens, but not at this rate)
- Getting some open field in front of you (or the CPU) guarantees a touchdown even when half the field away from the endzone at about a 90% success rate.
- Can't get the game to be less than 3 or 4 scores a side EVERY time. Even when I TRY to suck. :lol:

I'll work on it with things you said.


Are you using Calhoupe's script with the expanded catching? If you are, I found that caused more interceptions, and ridiculous ones at that. I disabled the expanded catching.

For the long bombs, drop your QB accuracy down to somewhere between 40 and 46 and see if it makes a difference.

For the backs breaking tackles, jus reduce the RB ability and Break Tackle stat. Alternately, if you don't want to drop those too much, just reduce Break tackle and turn Tackling up on the defensive side. Also, be sure if you're using Calhoupe's script to enable the one they makes CPU use the truck stick.

Can't help for the open field issue. That's kind of how it works.

For the scoring, you'll need to tweak all stats down, on your side and the CPU. But how far down and what to change can only be determined with some trial and error.

Re: Scoring and offensive aggression

Posted: Tue Nov 14, 2017 8:28 pm
by tinpanalley
Well, I did some tweaks to the sliders. The CPU offense was definitely more toned down. But I was just on fire. Clearly have to work on improving their defensive skill because I'm not making EVERY pass but when I do connect, it's often for a touchdown.

It feels like it'll be fine, I just have to get my completions down without ending up with a useless QB. And somehow make my receivers a bit less successful without giving up interceptions. For that, should I affect the WRs or the defensive awareness of the CPU?

Re: Scoring and offensive aggression

Posted: Tue Nov 14, 2017 8:33 pm
by tomkatt
tinpanalley wrote:Well, I did some tweaks to the sliders. The CPU offense was definitely more toned down. But I was just on fire. Clearly have to work on improving their defensive skill because I'm not making EVERY pass but when I do connect, it's often for a touchdown.

It feels like it'll be fine, I just have to get my completions down without ending up with a useless QB. And somehow make my receivers a bit less successful without giving up interceptions. For that, should I affect the WRs or the defensive awareness of the CPU?


I've noticed turning down Wide receivers makes for more drops, but not necessarily more ints. I'd scale down WR, and if it's still a problem then turn up the Def Awareness after testing.

Re: Scoring and offensive aggression

Posted: Wed Nov 15, 2017 1:38 am
by ThePurplePeopleEater
My problem with the passing game is the right side. I understand that Adam Thielen is not as fast as Stefon Diggs, but why is it that if I throw to my right side it either gets swatted, or in the case of when I'm driving down the field at the half, intercepted? Then there's also a problem with safeties having world-shattering speed and being able to rush in and pick off any pass (usually to the right as well).