Postby BinaryDigit09 » Mon Aug 21, 2017 1:13 pm
Like others, I look at the number of WRs the offense is coming out with:
0: Goal line
1-2: Base
3: Nickel
4: Dime
5: Quarter
This usually makes sure you have a CB, not an OLB, covering each of their WRs. I say usually because the default Quarter formation brings in 3 CBs and 2 FSs instead of 4 CBs. I would adjust those substitutions according to whether your 4th CB is better as a CB than your 2nd FS (using the Depth Chart to determine that).
And like others, I love blitzing CBs. So whenever I'm in a blitzing mood, I'll add an extra CB to the above base strategy and call a play that sends him on a blitz. So call a Dime against 3 WRs or a Quarter against 4 WRs. When blitzing CBs, it also helps to pre-snap adjust the DBs into press coverage.
The Quarter 2-DB blitz (from the default 4-3 playbook and possibly others) is nice because unless the offense has 5 WRs, every WR has a man assigned to coverage and yet you're still able to blitz two CBs. It also leaves a single high safety in deep zone trash cleanup, and the MLB is assigned to the RB in case of a draw or other type of run. But the weakness in that play is that you only have three down linemen. So if your DEs are weak (not commanding double-teams), then the OGs can pull and easily block/pancake your blitzing CBs.
An alternative to that which I like is the Dime Strike 2 Deep (also from the default 4-3 playbook). It has two high safeties in deep zone, and the MLB plays hook zone in the middle to protect against runs. The Dime has four linemen instead of three, so if you have average DLs they're more likely to keep the OGs busy and leave at least one of your pass rushers unblocked.