mee wrote:So I uncompressed the face model(file 2). MoRE can't open it..
Well I can't find where .uni and .TMdl files are in the .dat files. I ripped PLADATA.dat using Dat File Replacer Utility (using the zero-based arrays option) and got 385 files named "PLADATA.dat.File00000" through "PLADATA.dat.File00384" How do I figure out which of those files is a .uni or a .TMdl or whatever else?
Editing a TMdl will require usage of other utilities :
JDhalfrack's DFR (Dat File Replacer).
* Just a side rant here, when using DFR you should ALWAYS use zero based arrays.
The database (roster/franchise) files all begin their counts with 0. It doesn't make sense to have to adjust your numbers by 1 when trying to import/export a specific file number that is referenced in the database files. I wish JD had made the zero based arrays the default display, instead of an afterthought. (But, as always, thanks for making it, JD )
You will also need to understand how to properly decompress a tmdl file, which involves using JDs MUER (Madden Uniform Editor and Ripper)
Hint : A lot of you don't. Most of the time when someone sends me a TMdl file I have to fix it.
* oh no, more rants. Just because a file "works" doesn't mean it is correct. Also just because a file "works" isn't proof of a concept either.
I tried opening the extracted PLADATA.dat files ("PLADATA.dat.File00XXX") with JDHalfrack's Uniform Editor and Ripper - version 1.5.2.0 to decompress them and it only seems to want to open .uni or .MMAP files. I don't see anything related to .TMdl in it?
Disclaimers: Not everyone is going to be able to do this, and I am not providing tech support.
I don't want to piss anyone off with noob questions. So until I figure out where/how to properly extract and decompress .uni and .TMdl files, I'm dead in the water.
My M08 mod work is all open-source to anyone who wants to use it in any way, no restrictions or permissions necessary.