DAT Arm/Shoe Color Palette Help Thread

User avatar
1312qohelet
Hall of Fame
Posts: 1551
Joined: Sat Dec 05, 2015 5:12 am
Location: Hill Side

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby 1312qohelet » Thu Oct 12, 2017 8:37 pm

trey31 wrote:
1312qohelet wrote:
trey31 wrote:Getting to know the dat color palettes would probably help me out with these dat cleats too
Spoiler:
Image
Image
Image
Image
Image

:o that's badass!!
Are you working with cyclone 2426?
Either way, I'm excited to see the development.

That reminds me, DEX crashes when I try to view the kicker shoe texture in the most recent pladata release.


I'm sorry, trey....but, I can't help there.
It's been almost two years, since I've tried to mod anything PLADATA-related.
And when I did, I never touched any of the shoe images.

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Sponsor

Sponsor
 

User avatar
trey31
MVP
Posts: 906
Joined: Mon Oct 06, 2014 1:48 pm
Location: Kansas City, Missouri, Cowtown USA
Contact:

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby trey31 » Thu Oct 12, 2017 8:39 pm

1312qohelet wrote:
trey31 wrote:
1312qohelet wrote: :o that's badass!!
Are you working with cyclone 2426?
Either way, I'm excited to see the development.

That reminds me, DEX crashes when I try to view the kicker shoe texture in the most recent pladata release.


I'm sorry, trey....but, I can't help there.
It's been almost two years, since I've tried to mod anything PLADATA-related.
And when I did, I never touched any of the shoe images.


No worries you've helped me point me in the right direction a bunch of times on a bunch of stuff
"Furthermore, Carthage must be destroyed."

User avatar
cyclone2426
All-Pro
Posts: 350
Joined: Sun Nov 23, 2014 9:06 pm

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby cyclone2426 » Thu Oct 12, 2017 8:50 pm

Thats the weird thing about all of this is that you can insert an image with the same exact color table as what was in there, and it will still mess up.

User avatar
1312qohelet
Hall of Fame
Posts: 1551
Joined: Sat Dec 05, 2015 5:12 am
Location: Hill Side

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby 1312qohelet » Thu Oct 12, 2017 8:52 pm

trey31 wrote:
No worries you've helped me point me in the right direction a bunch of times on a bunch of stuff

I have?? Me? Are sure you haven't confused me with someone else? - lol My lack of knowledge and general ignorance usually prevents me from helping anyone, or even posting a coherent thought - lol
Just kidding around.

Thank you for the kind words. I appreciate the acknowledgement.

User avatar
trey31
MVP
Posts: 906
Joined: Mon Oct 06, 2014 1:48 pm
Location: Kansas City, Missouri, Cowtown USA
Contact:

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby trey31 » Thu Oct 12, 2017 9:29 pm

cyclone2426 wrote:Thats the weird thing about all of this is that you can insert an image with the same exact color table as what was in there, and it will still mess up.


That's what I did with this one (There are only 4 colors in the original and I only used those same 4 colors) and then replaced shoe #1 and its mipmaps using MUER. When the camera zooms out it goes blue, but when it gets close it's just the default shoe...?
You do not have the required permissions to view the files attached to this post.
"Furthermore, Carthage must be destroyed."

User avatar
trey31
MVP
Posts: 906
Joined: Mon Oct 06, 2014 1:48 pm
Location: Kansas City, Missouri, Cowtown USA
Contact:

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby trey31 » Thu Oct 12, 2017 9:31 pm

And yea, this is what happens when I don't make a project plan before starting... I'm now tinkering with dat arms, dat shoes, and the shader mod isn't finished.
"Furthermore, Carthage must be destroyed."

User avatar
trey31
MVP
Posts: 906
Joined: Mon Oct 06, 2014 1:48 pm
Location: Kansas City, Missouri, Cowtown USA
Contact:

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby trey31 » Thu Oct 12, 2017 9:32 pm

1312qohelet wrote:
trey31 wrote:
No worries you've helped me point me in the right direction a bunch of times on a bunch of stuff

I have?? Me? Are sure you haven't confused me with someone else? - lol My lack of knowledge and general ignorance usually prevents me from helping anyone, or even posting a coherent thought - lol
Just kidding around.

Thank you for the kind words. I appreciate the acknowledgement.

Your equipment and gloves threads and your comments in various threads outlining where things were at that I was looking for and the PM Q&A has been a major help. Thanks man :D
"Furthermore, Carthage must be destroyed."


User avatar
trey31
MVP
Posts: 906
Joined: Mon Oct 06, 2014 1:48 pm
Location: Kansas City, Missouri, Cowtown USA
Contact:

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby trey31 » Thu Oct 12, 2017 10:11 pm



I remember Night of the Living Dead dat crowd :(
"Furthermore, Carthage must be destroyed."

User avatar
trey31
MVP
Posts: 906
Joined: Mon Oct 06, 2014 1:48 pm
Location: Kansas City, Missouri, Cowtown USA
Contact:

Re: FACES in my ARMS; Please help me understand DAT Color Palettes

Postby trey31 » Fri Oct 13, 2017 12:33 am

Here are a few bitmaps I whipped up to use as base layers. The "tall" bitmap is raised a couple pixels to take the top edge a tiny bit higher. The bottom of the laces was rebuilt and I added an edge from the bottom of the laces to the top near the edge of the tongue. Gives a visual representation of where the texture stretches across the shoe model. The one with the large gray block is to give me an idea of how much warping is going on so that I can properly map a Swoosh as well. These all have the medium gray around the edges of some of the dark portions, hopefully this will provide M08 a bit more anti-alias padding than the high contrast edges?

Feel free to help me out and use these. If you do use these, please help me figure out what I'm doing wrong with MUER and DEX.
You do not have the required permissions to view the files attached to this post.
"Furthermore, Carthage must be destroyed."


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 4 guests