Search found 1694 matches

by mee
Fri Dec 15, 2017 12:20 am
Forum: Troubleshooting
Topic: Cannot Export This Type of Team?
Replies: 8
Views: 47

Re: Cannot Export This Type of Team?

How many coaches does each team have?
There is a problem if there are too many exported coaches.
by mee
Thu Dec 14, 2017 6:56 pm
Forum: Finished Mods
Topic: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)
Replies: 121
Views: 2888

Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

trey31 wrote:Any chance you could try to send me the style 1 helmet swapped into the 3 and 4 slots? (to get the rear helmet tab on them?)

I just cannot figure out how you ninja the tmdl swap files lol

Soon I hope. Should have some time later tonight and more time Monday and Tuesday at the latest.
by mee
Thu Dec 14, 2017 6:27 pm
Forum: Modding
Topic: Texmod
Replies: 89
Views: 37487

Re: Texmod

Anyone know how to log textures that retain their Indexed color, rather than the RGB color that I keep getting?? I really, really need to get at least two crowd textures of different home teams out of the game with their indexed colormap intact, so I can work my magic... In the Stadiums.dat files 7...
by mee
Thu Dec 14, 2017 6:05 pm
Forum: Finished Mods
Topic: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)
Replies: 121
Views: 2888

Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

I'm working on mapping a straight line to use for the turf tape/rubber pad bands and undershirt sleeves. I want the elbow band that I have now to come halfway up the bicep and I want the reverse of that line for the undershirts. I think all the way to the elbow is too low for short sleeves. But the...
by mee
Thu Dec 14, 2017 6:03 pm
Forum: Graphics
Topic: Menu Mod 0.1 Release (TPF)
Replies: 7
Views: 147

Re: Menu Mod 0.1 Release (TPF)

VirdeeMan wrote:Thank you Mee! I will convert this mod into .dat!

Actually, there is one thing I forgot..
When you resave the logos in photoshop you have to add a fully colored layer with the transparency of the layer at 0.
by mee
Wed Dec 13, 2017 6:34 pm
Forum: Graphics
Topic: Menu Mod 0.1 Release (TPF)
Replies: 7
Views: 147

Re: Menu Mod 0.1 Release (TPF)

Wow looks awesome!

As far a dat conversion it's super easy...
Extract the images
Resize to 256x256(I don't think higher sizes work)
Save as dds in photoshop
Import into an MMAP file using DEX
Place into UIS_LIB_TEAM_LOGOS.dat in alphabetical order starting from file 294. (Or 293 can't remember..)
by mee
Wed Dec 13, 2017 6:30 pm
Forum: Graphics
Topic: pick6's graphics offer
Replies: 8
Views: 145

Re: pick6's graphics offer

Aw well. Real life comes first, as you always say :D
by mee
Wed Dec 13, 2017 6:29 pm
Forum: Finished Mods
Topic: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)
Replies: 121
Views: 2888

Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

Have you tried putting a gap on the sleeves you put in the pad texture?
by mee
Tue Dec 12, 2017 7:11 pm
Forum: NFC East
Topic: Fun facts about the Cowboys/Giants game Sunday
Replies: 3
Views: 80

Re: Fun facts about the Cowboys/Giants game Sunday

1st time since 2005 they played each other at 1pm EST.
by mee
Sat Dec 09, 2017 11:52 pm
Forum: Finished Mods
Topic: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)
Replies: 121
Views: 2888

Re: HD Arms, Hands, Tattoos, and Equipment Mod (DAT)

BUS36 wrote:Interesting .. too bad a black QB wristband..I would like it definitely..

If you're ok dumping the play sheet, it seems trey will have one in there..

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